UXD: Three Steps To Awesome - Part 2 of 3
This episode of User Experience Design for Developers shows you why user research is important, and how you can avoid 3 common pitfalls and create amazing mobile user experiences.
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Game On!: Turn-Based Multiplayer
Join Todd Kerpelman and Wolff Dobson as they talk about the new turn-based multi-player framework added to Play Games services for Android devices!
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DevBytes: Media Router Framework - Part 1 - Media Router API
Learn how to cast media content to secondary devices.
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UXD: Three Steps To Awesome - Part 1 of 3
This episode of User Experience Design for Developers shows you why user research is important, and how you can avoid 3 common pitfalls and create amazing mobile user experiences.
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Android Design in Action: Navigation Anti-Patterns
Join Nick Butcher and Roman Nurik as they discuss various elements of Android Design.
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This Week in Android Development - February 17th 2014
DevBytes: Google Cast SDK for Android - youtu.be/qEeNwIoXkhM DevBytes: Connecting to Google Play services with GoogleApiClient - youtu.be/6-F8TjLMQYw DevBytes - "Just for Us" App
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DevBytes: Connecting to Google Play services with GoogleApiClient
Learn how to connect to Google Play Services so that you can access great APIs for games, authentication, app state, location, G+, wallet, and much more.
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Android Developer Story: Kiwi, Inc.
Android-first developer Kiwi has had 5 titles in the 25 grossing games in Google Play, including Shipwrecked: Lost Island, Monsterama Park, and Hidden Object: Mystery Estate.
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This Week in Android Development - February 10th 2014
DevBytes: Google Cast SDK Overview - goo.gl/g3vuRE DevBytes: Google Cast for Chrome - goo.gl/vaVhji DevBytes: Overview for Google Cast Receivers - goo.gl/CRALNU DevBytes: Google
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UXD: What is UX research?
This episode of User Experience Design for Developers shows you what user research is, and why it's important to creating products that people will actually want to use.
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This Week in Android Development - February 3rd 2014
DevBytes: Play Games on iOS Lesson 2.5 - goo.gl/9WzK0h PlayBytes: Play Games Best Practices - goo.gl/Ac7mbz DevBytes: Android 4.4 - Recording App Videos - goo.gl/lbpKpM Android
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PlayBytes: Play Games Best Practices
In this episode of Play Bytes, Todd Kerpelman takes a look at what we've learned by observing a few thousand games that make use of Play Games services, and comes up with some recommendations on how
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Android Design in Action: Beautiful Design Winter 2013 Highlights
Join Nick Butcher, Mike Denny and Roman Nurik as they discuss various elements of Android Design.
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DevBytes: Android 4.4 KitKat - Recording App Videos
Learn how to record a video of your app without a video camera!
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This Week in Android Development - January 27th 2014
UXD: LeanUX - Measurement - Qualitative and Quantitative - goo.gl/Q7hZVN DevBytes: Play Games on iOS Lesson 2.4 - goo.gl/bSbYDU DesignBytes: Responsive Design (Portuguese)
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DevBytes: Whats New in Android 4.4 KitKat (Mandarin)
在KitKat我们做了进一步的优化,令Android系统可以在更多设备上运行,尤其是在小於512MB内存的入门级设备。除此之外,我们还创建了更多新的APIs,更好的工具和开发文档,希望可以帮助开发者创造在不同设备上都能表现良好的应用程序。
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DevBytes: Whats New in Android 4.4 KitKat (Cantonese)
在KitKat我們做了進一步的優化,令Android系統可以在更多設備上運行,尤其是在小於512MB內存的入門級設備。除此之外,我們還創建了更多新的APIs,更好的工具和開發文檔,希望可以幫助開發者創造在不同設備上都能表現良好的應用程序。
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UXD: LeanUX Measurement - Qualitative and Quantitative
This episode of User Experience Design for Developers introduces you quantiitative vs qualitative measurement in the Lean UX process, and when to use either or both, in order to validate assumptions
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This Week in Android Development - January 20th 2014
DevBytes: Play Games on iOS Lesson 2.3 - goo.gl/vRRSyf PlayBytes: Updating your App's price - goo.gl/hTKxT0 Game On!
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DevBytes: Google Drive Android API
Take a look at the developer preview release of the new Google Drive Android API. This API enables you to write Android applications that uses Google Drive without breaking a sweat.
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DevBytes: Google Drive Quickstart
Want to write and Android application that uses Google Drive? This video will show you how to get the Google Drive Android API Quickstart up and running within minutes.
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Game On! - Google Play Games Plugin for Unity
Quick overview of our new Google Play Games plugin for Unity®, github.com/playgameservices/play-games-plugin-for-unity.
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This Week in Android Development - January 13th 2014
Android Design in Action: 2013 Recap - goo.gl/qW4E50 UXD - What is Context and Why Does it Matter?
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DesignBytes: Vamos falar de design ? (Portuguese)
No primeiro episódio da série DesignBytes em português, +Neto Marin ( google.com/+NetoMarin) fala um pouco sobre a área de design do developer.android.com, que é uma importante fonte de
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DesignBytes: Density-independent Pixels (Portuguese)
Nesse episódio de DesignBytes em português, uma breve explicação como os designers de apps Android podem facilmente trabalhar entre diferentes telas com variadas densidades de pixels, usando os
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PlayBytes: Create a Registration Invoice
See the best way to create an invoice for documenting your Google Play Developer registration fee.
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PlayBytes: App Visibility and Search
Check out some helpful tips about getting discovered on Google Play search.
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UXD: What is User Context and Why Does it Matter?
This episode of User Experience Design for Developers distills user research data to show you how people use their devices, and what expectations they have from them, and how this changes with their
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DevBytes: Chromium WebView (Korean)
Android 4.4 키캣에서 새롭게 구현된 Chromium 기반의 WebView 에 관해 소개드립니다. 사용 시 주의할 점과 개발할 때 유용하게 사용하실 수 있는 원격 디버깅 도구에 관해 알려드립니다. 새로운 WebView 에 관한 보다 자세한 내용은 다음을 참고하시기 바랍니다.
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DesignBytes: Density-independent Pixels (Korean)
다양한 크기의 화면을 지원하는 Android 앱을 구현하기 위한 디자인의 기초가 되는 DIP 의 개념과 픽셀 단위와 DIP 단위를 자유롭게 오갈 수 있는 방법에 관해 설명드립니다. 보다 자세한 내용은 다음을 참고하시기 바랍니다.
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