Киборжик181 тыс
Опубликовано 7 октября 2014, 13:11
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Обзор Патча 6.82 Dota 2 - Вкратце Самое Важное и Интересное Часть Последняя
STEAM GROUPE: steamcommunity.com/groups/Kibo...
VK Public: vk.com/dotakib
Twitch: twitch.tv/kiborgik
Google+:plus.google.com/u/1/b/10987469...
GENERAL
Fountain area is now at a higher elevation level
Fountain vision increased from 1400 to 1800
Fountain attack range increased from 1100 to 1200
Fountain True Sight increased from 900 to 1200
Reworked terrain surrounding the Roshan area
Reworked terrain around the Dire bottom lane
Reworked terrain below the Top Radiant Tier 1 Tower
Reworked the area to the left of the bottom Dire Tier 2 Tower
Moved Dire bottom Tier 2 Tower back very slightly
Added an alternate path to the north of the bottom lane Side Shop
Added an alternate path to the right of the bottom Dire Tier 1 Tower
Added a new ward spot near the bottom Dire Tier 2 Tower
Added a new ward spot near the top Radiant Tier 2 Tower
Added a new ward spot between Roshan and the Dire bottom lane
Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower
Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower
Added a Bounty Rune [?]
Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune
Runes are replaced every two minutes if they are not picked up
Denied creeps now give less experience [?]
First Blood bonus gold decreased from 200 to 150
Reworked the bonus area of effect XP
Reworked bonus area of effect Gold and Streak ending
Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower
Tier 2 Tower's armor increased from 20 to 25
Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)
In Captain's Mode, the 3rd ban phase order is swapped
Reworked how All Pick works in Ranked Matchmaking
Aegis duration decreased from 6 minutes to 5
Roshan's Slam area of effect increased from 250 to 350
Roshan's Slam damage increases by 20 every 4 minutes
Centaur Conqueror's Swiftness Aura has been moved to Hellbear Smasher
Hellbear Smasher Attack Time increased from 1.35 to 1.55
Hellbear Attack Time increased from 1.35 to 1.5
Centaur Conqueror Attack Time improved from 1.65 to 1.5
Centaur Courser Attack Time improved from 1.35 to 1.3
Dark Troll Summoner's Ensnare duration increased from 1.5 to 1.75
Satyr Banisher HP increased from 240 to 300
Satyr Banisher movement speed increased from 300 to 330
Satyr Banisher attack range reduced from 600 to 300
Satyr Banisher Base Attack Time improved from 1.8 to 1.7
Satyr Banisher's Purge cast range increased from 200 to 350
Wildwing Ripper's Toughness Aura now works on Siege units
Fixed some rare edge cases with pathing malfunctioning
The following abilities can now be cast on Spell Immune allies: Ice Armor, Surge, Alacrity, Nature's Guise, Chakra Magic, Recall and Mist Coil
The following buffs are now properly dispellable: Chilling Touch, Thunderstrike, Inner Vitality, Alacrity, Chaos Meteor, Shadow Word, Liquid Fire, Shadow Strike, Warcry, Concussive Shot, Overpower, Mana Leak, Curse of the Silent, Press The Attack, Poison Touch, Flame Guard, Whirling Death, Viper's Poison Attack, Sticky Napalm, DK's Frost Breath, Whirling Axes, Walrus Punch's slow
Dark Pact/Kraken Shell/Aphotic Shield/Press The Attack/Time Lapse no longer have a special condition for purging the following otherwise unpurgeable spells: Poison Nova, Heaven's Halberd, Ensnare, Eye of Skadi slow
Обзор Патча 6.82 Dota 2 - Вкратце Самое Важное и Интересное Часть Последняя
STEAM GROUPE: steamcommunity.com/groups/Kibo...
VK Public: vk.com/dotakib
Twitch: twitch.tv/kiborgik
Google+:plus.google.com/u/1/b/10987469...
GENERAL
Fountain area is now at a higher elevation level
Fountain vision increased from 1400 to 1800
Fountain attack range increased from 1100 to 1200
Fountain True Sight increased from 900 to 1200
Reworked terrain surrounding the Roshan area
Reworked terrain around the Dire bottom lane
Reworked terrain below the Top Radiant Tier 1 Tower
Reworked the area to the left of the bottom Dire Tier 2 Tower
Moved Dire bottom Tier 2 Tower back very slightly
Added an alternate path to the north of the bottom lane Side Shop
Added an alternate path to the right of the bottom Dire Tier 1 Tower
Added a new ward spot near the bottom Dire Tier 2 Tower
Added a new ward spot near the top Radiant Tier 2 Tower
Added a new ward spot between Roshan and the Dire bottom lane
Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower
Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower
Added a Bounty Rune [?]
Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune
Runes are replaced every two minutes if they are not picked up
Denied creeps now give less experience [?]
First Blood bonus gold decreased from 200 to 150
Reworked the bonus area of effect XP
Reworked bonus area of effect Gold and Streak ending
Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower
Tier 2 Tower's armor increased from 20 to 25
Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)
In Captain's Mode, the 3rd ban phase order is swapped
Reworked how All Pick works in Ranked Matchmaking
Aegis duration decreased from 6 minutes to 5
Roshan's Slam area of effect increased from 250 to 350
Roshan's Slam damage increases by 20 every 4 minutes
Centaur Conqueror's Swiftness Aura has been moved to Hellbear Smasher
Hellbear Smasher Attack Time increased from 1.35 to 1.55
Hellbear Attack Time increased from 1.35 to 1.5
Centaur Conqueror Attack Time improved from 1.65 to 1.5
Centaur Courser Attack Time improved from 1.35 to 1.3
Dark Troll Summoner's Ensnare duration increased from 1.5 to 1.75
Satyr Banisher HP increased from 240 to 300
Satyr Banisher movement speed increased from 300 to 330
Satyr Banisher attack range reduced from 600 to 300
Satyr Banisher Base Attack Time improved from 1.8 to 1.7
Satyr Banisher's Purge cast range increased from 200 to 350
Wildwing Ripper's Toughness Aura now works on Siege units
Fixed some rare edge cases with pathing malfunctioning
The following abilities can now be cast on Spell Immune allies: Ice Armor, Surge, Alacrity, Nature's Guise, Chakra Magic, Recall and Mist Coil
The following buffs are now properly dispellable: Chilling Touch, Thunderstrike, Inner Vitality, Alacrity, Chaos Meteor, Shadow Word, Liquid Fire, Shadow Strike, Warcry, Concussive Shot, Overpower, Mana Leak, Curse of the Silent, Press The Attack, Poison Touch, Flame Guard, Whirling Death, Viper's Poison Attack, Sticky Napalm, DK's Frost Breath, Whirling Axes, Walrus Punch's slow
Dark Pact/Kraken Shell/Aphotic Shield/Press The Attack/Time Lapse no longer have a special condition for purging the following otherwise unpurgeable spells: Poison Nova, Heaven's Halberd, Ensnare, Eye of Skadi slow
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