DevGAMM27 тыс
Опубликовано 27 мая 2015, 7:37
Cedric tells about publishing/developing/certification for Wii U in direct for a studio first project using Neko’s and it’s indie partners examples & experiences with launching games on Wii U on NOE/NOA/NCL markets.
Cedric Bache worked in the game industry for the last 15 years since the creation of Neko. It started out as a tiny independent studio of 5 guys developing their own inhouse cross platform engine.
Neko Entertainment was founded in 1999 and the team spent all these years making games for different consoles, including Wii U. Since 2012 they successfully released several titles there, including Puddle, Wooden Sen’sey, Cocoto and Tetrobot."
Cedric Bache worked in the game industry for the last 15 years since the creation of Neko. It started out as a tiny independent studio of 5 guys developing their own inhouse cross platform engine.
Neko Entertainment was founded in 1999 and the team spent all these years making games for different consoles, including Wii U. Since 2012 they successfully released several titles there, including Puddle, Wooden Sen’sey, Cocoto and Tetrobot."
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