When to Call in a Balance Designer - Victoria Chernikova and Svetlana Sutyrka (Made on Earth Games)
How to build fine-tuning game mechanics, ensuring fairness, and enhancing player engagement. Is there a 'too early' or 'too late' for the Balance GD role?
29
Creative Vision vs. Game Production: The Beating Heart of Successful Game Development - Rami Ismail
I can give 100 talks about how to pitch your game, but that won't help if you don't have a strong Creative Vision.
193
Entering the unknown - Make China your #1 Market - Aleksander Ptak (Huqiao)
China is known as a closed country, with many rules that You as a game developer can't surpass. Harsh censorship, need of a local partner, ISBN licenses - these things are only the tip of an iceberg .
130
How To Pitch Games (In 2024) - Alex Nichiporchik, CEO, tinyBuild
Learn the latest trends of how to get your game published, funded, and/or noticed. With thousands of games releasing every year, it's important to understand how to properly position your game.
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5
The improbable choices that created 20 years of EVE Online - Bergur Finnbogason (CCP Games)
Join EVE Online’s Creative Director Bergur Finnbogason as he explores the twists and turns throughout the 20-year history of the world’s most legendary sci-fi sandbox MMO, EVE Online.
183
Things I Wish I Didn't Have To Do - Workflows For The Near Future - Nickole Li (Mojang Studios)
In the past, game development workflows have been mind numbing and human error prone. As new tools become available, so does the accuracy and quality of the output.
129
Creating an ultra-portable game witthout an engine - Sos Sosowski, Game Developer, Sos
McPixel 3 was written from scratch in C and has been ported to Windows, Mac, Linux, iOS, Android, Switch, Xbox, Playstation, Windows 95, Windows NT 3.51, MS-DOS, FreeBSD, Haiku OS, Raspberry Pi
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6.2
Recruit or Ruin:How recruitment mistakes impact your brand-Patrycja Wojciuk & Monika Michalak (8Bit)
Are you wondering why your recruitment process isn't going as planned? Or maybe you've heard rumors that it could use some improvement?
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Turning indie in turbulent times - Dino Patti & Rami Ismail
Join Dino Patti and Rami Ismail on a journey through the indie game development world in 'Turning Indie in Turbulent Times.' Explore the challenges and triumphs of indie game development as these
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Let me hear you a story... - how to collaborate with Voice Talents? - Maria Borys-Piątkowska
Writing story for a game that is supposed to have voice lines differs much as compared to subtitle-driven scripts.
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How to effectively integrate an IP/Brand into your game - Ismael Jorge Soler (Yodo1 Games)
This talk will guide you through the process of analyzing an IP, making sure you get the most out of it to integrate into your game successfully.
222
Switch Helter Skelter, The Scary Story of FNAF Porting - Katleen Evers (Pingle game Studio)
Porting games to other consoles has always been and will always be a challenge. In particular when it comes to porting a famous and renowned franchise like FNAF to Nintendo Switch.
82
Yesterday's Debt and Tomorrow's Dream - Ali Farha, Senior Producer, Star Stable Entertainment
Explore the insights gained from 12 years at the forefront of tech and content development in MMO game for girls. Our special focus is on how we successfully ported our game across multiple platforms.
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Empowering Players through Citizen Science – Attila Szantner & Bergur Finnbogason
Over the last eight years, an unlikely marriage has formed between AAA games and crowdsourced citizen science.
69
Public Pitch (Gdańsk 2024 Edition)
Hosted by the legendary Rami Ismail, Public Pitch featured five game developers presenting their pitch decks to a panel of judges: - Alex Nichiporchik (tinyBuild) - Marcin Chyliński (Forever Seed
231
Game Roast (DevGAMM Gdańsk 2024 Edition)
🔥 Game experts roast games while developers defend in lightning-fast rounds. The audience picks winners, and losers gulp down wild cocktails onstage.
204
Event Highlights – DevGAMM Gdańsk 2024
DevGAMM Gdańsk 2024 brought together both familiar faces and many newcomers.
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11.6
Digital Vikings Awards Ceremony // Live from DevGAMM Gdańsk 2024
Watch the live broadcast of the Digital Vikings Ceremony and find out the best indie games from the Baltic region! The ceremony is live streamed from DevGAMM Gdańsk 2024.
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8.2
The Programmer's Odyssey in Long-Term Live Ops - Merve Meszaros, Tech Lead (Threaks)
In this talk, we will unravel the challenges faced by developers who work on the same project for an extended period.
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Designing Cauldrons for 'Horizon Forbidden West' - Dennis Micka (Senior Game Designer, Guerrilla)
Dennis Micka, Senior World Designer at Guerrilla, will discuss the creation and iteration process of Horizon Forbidden West's Cauldrons, from concept to finish.
210
How to Self-fund a 20 Million Euro Space Action RPG - Michael Schade (ROCKFISH Games)
ROCKFISH Games is globally known for their incredibly popular and top-rated space combat titles.
197
How We (and You!) Can Do Better / Panel discussion
Marginalized identities still struggle to be seen and heard in the games industry. Women in particular make up nearly 50% of identified gamers, yet representation in the industry is still minimal.
138
Namestorming: Tips to Help You Find a Lasting Identity - Diogo Vasconcelos (CEO, Nerd Monkeys)
From the first spark of brainstorming to the polished art of branding, this talk delves into strategies for avoiding typical naming pitfalls while drawing from personal, cultural, and contextual
138
Unleashing Creativity: Exploring the Power of User-Generated Content - Albina Baigarina(Nordcurrent)
This is based on our fashion game Pocket Styler experience. We have launched Pocket Styler Studio a dedicated platform for the most advanced players to design clothes for the game.
135
Behind Portuguese Pixels - Filipe Duarte Pina, Senior Producer, Mr Kite
Celebrating 10 years after the first launch, a in depth Post Mortem about the 2 very Portuguese games, Murder in the Hotel Lisbon and The Express Killer. Xsolla Funding helps gaming businesses grow.
100
Creating Believable NPCs in AAA games - Vasco Magalhães Pereira, AI Programmer (IO-Interactive)
AAA games are expected to deliver on a high level of quality, including NPCs feeling real in every situation.
313
20.5
Michalina from BoomBit joins DevGAMM in Gdańsk
DevGAMM Game Conference is coming back to Gdańsk, Poland, for more business networking and career opportunities, large game showcase for the Baltic region, 50+ speakers from all over the place, and
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Nickole Li from Mojang Studios invites to DevGAMM Gdańsk
DevGAMM Game Conference is coming back to Gdańsk, Poland, for more business networking and career opportunities, large game showcase for the Baltic region, 50+ speakers from all over the place, and
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Producer of @StarStableOnline invites you to DevGAMM Gdańsk
DevGAMM Game Conference is coming back to Gdańsk, Poland, for more business networking and career opportunities, large game showcase for the Baltic region, 50+ speakers from all over the place, and
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Pragmatic Design: a very boring way to make very exciting games - Stoyan Stoyanov (Jyamma Games)
This talk will focus on pragmatic design - the concept behind taming your own inner creative Icarus from flying too close to development doom.
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7.7