Public Pitch (Gdańsk 2026 Edition)
Watch 5 dev teams pitch their games live to a panel of expert judges. Learn how to present your game, hear valuable feedback, and see which team takes the win!
58
Digital Vikings Awards 2026 / Live from DevGAMM Gdańsk
The thrilling finale of the competition celebrating game developers from the 10 countries of the Baltic region.
249
Before Middle-earth Tobias from Warhorse meets Vikings at DevGAMM Gdańsk
With 50+ international speakers and MeetToMatch-powered networking, DevGAMM Gdańsk creates strong business opportunities.
670
20
Join Poland’s key gamedev event on June 18-19, 2026
With 50+ international speakers and MeetToMatch-powered networking, DevGAMM Gdańsk creates strong business opportunities.
716
47.4
Join Poland’s key gamedev event on June 18-19, 2026
With 50+ international speakers and MeetToMatch-powered networking, DevGAMM Gdańsk creates strong business opportunities.
884
41.8
Jani Torppa will be at DevGAMM in Gdańsk on June 18-19, 2026
With 60+ international speakers and MeetToMatch-powered networking, DevGAMM Gdańsk creates strong business opportunities.
297
Kat Schreiber (Disobey) invites to DevGAMM Gdańsk 2026
With 60+ international speakers and MeetToMatch-powered networking, DevGAMM Gdańsk creates strong business opportunities.
1 369
113.8
Madeira Games Summit 2026 Aftermovie
Madeira Games Summit returned to Funchal on May 7-8, 2026, bringing together over 120 decision-makers from 20 countries for two days of high-level discussions, curated networking, and side events.
214
Michał Bujko will be at DevGAMM in Gdańsk this June 2026
With 60+ international speakers and MeetToMatch-powered networking, DevGAMM Gdańsk creates strong business opportunities.
771
128.2
Monika Michalak from 8Bit is coming to DevGAMM Gdańsk 2026
With 60+ international speakers and MeetToMatch-powered networking, DevGAMM Gdańsk creates strong business opportunities.
1 747
57.9
CEO of Playsense joins DevGAMM Gdańsk 2026 on June 18-19
With 60+ international speakers and MeetToMatch-powered networking, DevGAMM Gdańsk creates strong business opportunities.
1 597
75.7
Joanna Buganik (Try Evidence) invites to DevGAMM Gdańsk 2026
With 50+ international speakers and MeetToMatch-powered networking, DevGAMM Gdańsk creates strong business opportunities.
3 568
169.6
Jakub Dudkowski from QLOC invites to DevGAMM Gdańsk 2026
With 50+ international speakers and MeetToMatch-powered networking, DevGAMM Gdańsk creates strong business opportunities.
4 927
273.4
Nordeus will be at Madeira Games Summit on May 7-8, 2026
Madeira Games Summit is a 2-day executive event hosted by DevGAMM and eGamesLab, taking place on May 7-8, in Funchal.
75
Travis George invites to Madeira Games Summit 2026
Madeira Games Summit is a 2-day executive event hosted by DevGAMM and eGamesLab, taking place on May 7-8, in Funchal.
631
52.2
Curve Games' CEO joins Madeira Games Summit on May 7-8, 2026
Madeira Games Summit is a 2-day executive event hosted by DevGAMM and eGamesLab, taking place on May 7-8, in Funchal.
981
81.4
Madeira Games Summit by DevGAMM / May 7-8, 2026
The second edition of the executive leadership summit in the evergreen island of Madeira, run by DevGAMM and eGames Lab.
153
Madeira Games Summit on May 7-8, 2026
The perfect combination of private networking, relaxed vibes, and high-level connections at the executive game industry summit by DevGAMM and eGames Lab.
483
160.7
Kill Your Darlings and Save Your Game - Marie Mejerwall (Mejerwall Consulting)
Have you ever worked on a game whose vision was a fuzzy blend of the wills of many stakeholders? Or one where features had to be cut before release, leaving an incoherent experience?
291
Navigating the World of S.T.A.L.K.E.R. 2 - Yegor Ostapenko (GSC Game World)
In this talk Yegor Ostapenko (Game Designer at GSC Game World) will cover why specific features are essential, how and why they evolved, the production process, and the common challenges to watch
509
6.5
Music Design in Clair Obscur : Expedition 33 - Raphaël Joffres (Sandfall Interactive)
Music is one of the main pillars of Clair Obscur - Expedition 33, whose soundtrack, composed by Lorien Testard, received massive praise after the game's release.
373
6.6
Lessons Learned and Best Practices for Using AI in Trust & Safety - Supercell
Social play is rapidly becoming one of the primary ways people connect online. Players want to play with their friends – and then talk about that play, and everything else happening in their lives.
117
From AAA to Ashes: Why the Future Belongs to the Bold - Alexandre Amancio (Studio Ellipsis)
This talk serves as both a wake-up call and a roadmap forward.
283
How to Create Unskippable Cutscenes - Petr Pekař (Warhorse Studios)
How did we create cinematics for Kingdom Come: Deliverance 2? What was the artistic, production and technological process? How do we make linear cinematics work in open-world games?
1 487
8
Managing the Complexity of Live-Service Games - Abby LeMaster (Riot Games)
This talk dives into the unique challenges of managing live-service games, focusing on balancing content updates with ongoing maintenance, streamlining workflows for frequent releases, and
322
15
Maximizing Your Global Success with Xbox - Сhris Сharla (Xbox)
In this talk, independent developers will learn how they can unlock more visibility, discovery and sales success worldwide using Xbox.
97
Smart Marketing Tactics for Studios - Gabriela Siemienkowicz (11 bit studios)
Discover practical marketing strategies tailored for game studios with limited resources.
319
The Power of Communication - James Binns(Network N Group) & Catherine Channon(The Treks Consulting)
A practical fireside conversation with media veteran James Binns and communications consultant Catherine Channon on what actually works in game communications today.
78
Pitching Indie Games (Lisbon 2025 Edition)
At DevGAMM Lisbon, five indie teams presented their game pitches to an expert jury panel. Only one team walked away as the winner – can you guess which one?
276
How to Pitch Your Game to Publishers (DevGAMM Lisbon 2025)
Watch five game developers pitch their projects to a jury of publishers and industry experts at DevGAMM Lisbon. Learn what works, what doesn’t, and which details matter most when presenting your game.
508
9.6





























