Public Pitch (Gdańsk 2025 Edition)
This DevGAMM signature show brings five dev teams to the stage to pitch their games to a panel of industry experts. But only one can win! Watch to find out who takes the crown.
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Gdańsk 2025 Aftermovie
The third DevGAMM in Poland turned out to be the biggest one yet!
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Digital Vikings Awards 2025
The Digital Vikings Awards Ceremony – celebrating the best upcoming games in the Baltic Sea region!
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How To Retain Your Teams When the Market Inevitably Improves - Richard Fisher (Skillsearch)
A session for anyone running a business or managing a team worried about keeping their team when the market turns (does everyone remember the Great Resignation post Covid) The session is based on
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Maintaining quality while bringing efficiencies to development
The price of development has been growing faster than the growth of the market for the las 4 years.
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Making our gaming communities safer, but still fun and engaging - Peter Gerson (Keywords Studios)
In this session, you'll explore innovative strategies to create a secure and inclusive environment for all gamers, while ensuring that the excitement and enjoyment of gaming remain at the forefront.
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The Investment Game
Join industry-leading experts as they dive into the dynamic world of modern investing.
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Use Your Words - Lee Williams
A discussion of words in games and games in words. How grammar, spelling and natural language can be leveraged to provide interesting gameplay mechanics, with a post-mortem of Cryptmaster.
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How to harness the multidisciplinary power of developing a game? - Simay Dinc (Recontact Games)
We strongly believe that gaming as a culture and art form goes beyond entertainment, serving as a powerful medium for storytelling and community-building.
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Public Pitch (Lisbon 2024 Edition)
This show features 5 dev teams presenting their game pitches to the industry experts. Only one team wins! Find out which one.
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10.7
EquinoxBD will help navigate Asian gaming market at DevGAMM
Kahar Askar, Founder of EquinoxBD, will help you navigate the challenges of the Asian gaming market at DevGAMM Gdańsk 2025 on February 27-28, 2025.
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PixelAnt Games will be at DevGAMM in Poland on Feb 27-28, 2025
Grzegorz Wątroba, Lead Software Engineer @PixelAntGames , is joining DevGAMM in Gdańsk on Feb 27-28, 2025.
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Gabby Llanillo invites to DevGAMM Gdańsk 2025
DevGAMM is bringing professionals from Techland, 11 bit studios, Larian, CDPR, and more to Gdańsk on Feb 27-28.
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27.3
Municipal Initiatives for Growth
Industry experts explore how municipal initiatives drive gaming startups towards global success. The chat examines successful city-developer partnerships, funding mechanisms, and mentorship programs.
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Balancing Responsibilities: Thriving as a Lead Programmer - João Xavier (Studio Ellipsis)
Being a Lead Programmer can be challenging with responsibilities of both leading and programming.
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BoomBit invites to DevGAMM Game Conference in Poland
Michalina Milewicz-Zalewska, Tech Core Manager @ BoomBit, is back to DevGAMM in Gdańsk, Feb 27-28!
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28.3
Ten Square Games will be at DevGAMM Gdańsk on Feb 27-28, 2025
Michał Korek, Product Manager @TenSquareGamesofficial , invites you to join DevGAMM! DevGAMM is bringing professionals from Techland, 11 bit studios, Larian, CDPR, and more to Gdańsk on Feb 27-28.
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CD PROJEKT RED joins DevGAMM Game Conference 2025
Maria Mazur, Quest Designer @CDPROJEKTRED , joins DevGAMM in Gdańsk! DevGAMM is bringing professionals from Techland, 11 bit studios, Larian, CDPR, and more to Gdańsk on Feb 27-28.
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8.9
Maezza Romero invites to DevGAMM Game Conference
DevGAMM is bringing professionals from Techland, 11 bit studios, Larian, CDPR, and more to Gdańsk on Feb 27-28.
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DUCKSIDE: Making a hit MMO Shooter in under a year - Alex Nichiporchik (tinyBuild)
A post-mortem about how tinyBuild made a massive multiplayer survival online game (with ducks shooting each other) in under a year, and got millions of hours played in it before the release.
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13.1
UX as a strategy for your game and studio - Celia Hodent
User experience has become trendy in the game industry, yet it's mostly approached very narrowly, around a game's UI. UX is much broader than a good UI.
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Best Monetization and LiveOps Trends 2024 - Stan Minasov (AppMagic)
As part of his daily professional duties, Mehdi is in constant dialogue with developers and publishers alike where some off their grievances are discussed, In this talk, Mehdi will revisit the
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8.7
Hacking gaming BD for developers and publishers in a challenging ecosystem - Mehdi Benkirane
As part of his daily professional duties, Mehdi is in constant dialogue with developers and publishers alike where some off their grievances are discussed, In this talk, Mehdi will revisit the
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Talking With Programmers 101 - João Eiras Antunes (Studio Ellipsis)
Programmers are often stereotyped as social-awkward, unbendable, alien-language speaking individuals who for better or worse have magic skills needed to make games work.
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The Difference Between Success and Failure in Game Design - Vincent Frappier (LysTek)
Choosing a design, a topic and a direction for your next game is never a decision taken lightly.
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Portuguese Gaming Startups Ecosystem
This panel explores the ecosystem of gaming startups in Portugal, examining the unique opportunities and challenges that shape this growing industry.
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Entrepreneurship in the video game industry - Odile Limpach (SpielFabrique)
Entrepreneurs in the gaming industry are confronted daily with expectations that are often contradictory, increasing the risks to proper project execution and threatening the long-term
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Women in Games Ambassadors driving change
Speakers explore how they're empowering female voices and breaking barriers in the gaming industry.
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How We Brought Ad Production Internal (And Your Studio Can Too) - Jamie Christensen (Bytro)
A dive into mobile advertising and trends - from UGC to animation, UA to retargeting - and how we at Bytro brought the majority of creative ad production internal.
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Step up your Engineering Game! - Jisan Haider Joy (Kolibri Games GmbH)
Learning Game Development has never been so easy, given the number of tutorials and guidelines you get over the internet. But there is still a bigger problem which is faced by a lot!
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