The Game Maker’s Zodiac - Isaque Sanches, Senior Game Designer, Ubisoft Redlynx
In this talk, we’ll take a look at different types of creators in videogames: not only by disciplines (code, art, design, etc) but by grouping them by personality traits, backgrounds and aesthetic
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DevGAMM Awards 2024 Ceremony
Discover the best AA and indie games at the exciting finale of the DevGAMM Awards, sponsored by Scorewarrior!
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6.8
Why AI Isn't The New Crypto In Gaming - Gordon Midwood, CEO / Co-Founder, Anything World
Putting it mildly, independent games developers are an instinctively anti-crypto and NFT band and now, as a seemingly natural progression, AI is on the receiving end of their ire.
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How to (Re)Announce Your Steam Game - Anton Daty, Senior Marketing Manager, tinyBuild
This talk covers three successful and very different game reveals for projects published by tinyBuild, and highlights marketing insights, challenges, best practices, and mistakes that can be useful
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6.1
Design For The Win - UX for the Competitive Gaming Landscape - Erik Ortman, UX Director, GOALS
In this talk, Erik shares his experience of designing for highly competitive games across both AAA and smaller titles, the lessons learned around working together with the community and discusses UX
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Kevin Hagen from Tiny Roar invites to DevGAMM in Lisbon 🇵🇹
DevGAMM Game Conference presents its most stunning location yet – a B2B event by the Portuguese Oceanside!
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A toolbox for designing for community - Andie Nordgren, Senior Director, Unity Technologies
Andie Nordgren, previously Executive Producer for EVE Online, shares her practical toolbox for designing what happens between players inside and around a game, with examples from different projects
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Mehdi Benkirane of i3d.net invites to DevGAMM Lisbon 2024
DevGAMM Game Conference presents its most stunning location yet – a B2B event by the Portuguese Oceanside!
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21.1
Unreal World Building Tips and Tricks in 2024 - Chris Murphy, Senior Technical Artist, Epic Games
Join Senior Technical Artist Chris Murphy for a quick fire talk covering tips, tricks and lesser know world building features in Unreal Engine 5.
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5
DevGAMM Lisbon 2024 – November 14-15
On November 14-15, the second edition of the B2B game conference by the Atlantic Ocean will take place at the 5-star Oitavos hotel.
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67.2
John Romero invites to DevGAMM Lisbon 2024
With the legendary creator of DOOM, John Romero, headlining, we have over 60 game professionals set to present their talks and workshops at the DevGAMM Game Conference in Lisbon.
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13.3
Terrance Cohen from Insomniac Games will speak at DevGAMM Lisbon 2024 🇵🇹
DevGAMM Game Conference presents its most stunning location yet – a B2B event by the Portuguese Oceanside!
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9.6
Joshua Flitcroft from IO Interactive invites to DevGAMM Lisbon 2024 🇵🇹
DevGAMM Game Conference presents its most stunning location yet – a B2B event by the Portuguese Oceanside!
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Lee Williams invites to DevGAMM Lisbon 2024 🌊
DevGAMM Game Conference presents its most stunning location yet – a B2B event by the Portuguese Oceanside!
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Guido Schmidt from ROVIO invites you to DevGAMM in Lisbon 🇵🇹
DevGAMM Game Conference presents its most stunning location yet – a B2B event by the Portuguese Oceanside!
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12.7
Respec(t) your player: bring engagement back to mainstream gaming - Stoyan Stoyanov (Jyamma Games)
In this talk speaker will go through the high level of the last few decades of mainstream gaming, highlighting worrying contemporary trends & what comes next for the sector.
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The power of ”good enough” (when less allows you to do more) - Philip Martin (Hazelight)
In this talk, I endeavor to underscore the utlility of asking three core questions ahead of creative and planning decisions we have to make as maker of things.
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UIPainter: Tile-Based Rendering in One Draw Call - Wessel Mast, Tools Programmer, Guerrilla
Every game editor needs a user interface. It is how we allow developers to create content for the game in a visual way.
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Public Pitch (Vilnius 2024 Edition)
Five game developers will take turns to hit the stage and present their pitch decks to the esteemed jury experts and the entire DevGAMM audience.
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The Wwise Weather Experience - Bjørn Jacobsen, Sound Designer (Cujo Sound)
Let's discuss audio in modern games and how Wwise as middleware will help us get there - How to design in advance and get ready to plug and play.
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What I wish I knew when founding a game studio in 2024 - Sophie Vo (Rise and Play)
Everyone in Sophie's network told her "Don't start a game studio in 2024! No one is investing in mobile games or content, it is very hard.
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7.2
The Red & Green Flags of Studio Leadership - Rami Ismail
In a period where good leadership is more discussed than ever, knowing how to run a games studio is more important than ever.
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7.6
DevGAMM Vilnius 2024 Highlights
DevGAMM Vilnius 2024 was a one-of-a-kind B2B conference with summer festival vibes, featuring an open-air party with live concert and barbecue, lectures under the open sky, unique experiences at
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9.2
Game optimization in Unreal Engine - Dominik Sójka, Senior Technical Artist (Mountaintop Studios)
The presentation will discuss game optimization for Unreal Engine. Using profiling tools in the project. How to optimize the game for CPU, GPU and RenderThread.
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9.6
When will VR become mainstream in the world of digital entertainment? / Panel Discussion
Join us for an engaging panel discussion on the future of Virtual Reality (VR) in digital entertainment.
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How does it impact the employment market in our industry - Tomek Majka (Imponderabilia)
2023 in our industry was a year of super games and thousands of people who lost the job. Why?
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How to make thousands of games $6 a pop? - Klavdia Potapova (Megamod)
In early May 2023, Megamod provided beta access to the UGC game editor and began recruiting the first creators.
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Future of Game Development with AI / Panel Discussion
AI is rapidly progressing in all areas and changing our lives. In this panel speakers will discuss how the new tools can change game development.
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9.3
Marketing artist is the dirtiest job you could ever imagine - Hanna Gulid (Glera Games)
We'll challenge the misconception that marketing is the dirtiest job out there. Explore the multifaceted world of marketing in mobile game sector, its diverse tasks, and the array of skills involved.
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Among the avatars - Dana Sydorenko (GameTree)
Why gaming communities are influencing the fight against loneliness among modern youth According to the recent WHO statement that loneliness is an urgent global health threat, Dana will be glad to
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