DevGAMM

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26.7 тыс
подписчики
3.42 млн
просмотры
1 736
видео
26 Дек 2011
создан
79 дней 55:03
Why vision and leadership matters! A chat between veterans - Henrique Olifiers and Dino Patti
Dive deep into the heart of game development with a fireside chat on 'Vision and Leadership.' Join Dino Patti, with insights from Playdead, Jumpship, and coherence, alongside a revered industry
154
80 дней 1:09:51
Public Pitch (Lisbon 2023 Edition)
Five game developers hitting the stage to present their pitch decks: get two thumbs up from the experts, and you’re in the running to win two tickets to DevGAMM.
305
81 день 25:44
Leading People that Lead Projects - A Creative Production Approach - Mafalda Duarte(Telescope Games)
Between creativity chaos and structured constraints, video game development is a complex process to manage.
118
84 дня 51:53
How EVE Online's support team brings value with world class support - Davíð Einarsson (CCP Games)
About talk Embark on an interstellar journey to excellence! The absence of good customer service can have a devastating effect on the longevity of live service games.
165
85 дней 1:10:16
2023 in the Games Industry: Trends, People, Layoffs/ Tanja Loktionova (Values Value, InGame Job)
Tanja Loktionova, Founder of Values Value and Сo-Founder of InGame Job, will summarize the outcomes of the global gaming industry in 2023 and share her forecasts for 2024 in her presentation.
1 246
9.1
86 дней 40:21
The Ethics of Sentient AI: Dilemmas of Delamain in Cyberpunk 2077 - Moritz Lehr (CD PROJEKT RED)
About talk A case study of the “Don’t Lose Your Mind” and “Epistrophy” quests in CD PROJEKT RED’s Cyberpunk 2077 presented by their quest designer.
116
88 дней 44:33
How to do Business in Brazil - Rodrigo Terra (Brazil Games Association)
About talk Meet the opportunities to do business with Brazilian studios and how to take advantage of local tax incentives.
75
91 день 27:21
Imposter syndrome: how to overcome yourself - Sergei Belkov(Lead Game Designer, iLogos Game Studios)
About talk Sergei Belkov, lead game designer from iLogos Game Studios, will share some thoughts and personal experience about highly renowned mental problem, faced by many game developers throughout
190
92 дня 28:22
Lessons Learned from the big hyper - hybrid transition - Tom Cunliffe (Product Manager, Kwalee)
About talk This year, Kwalee's mobile teams shifted from hypercasual development and publishing to a new 'hybrid' model as the marketing landscape rapidly changed, requiring developers and
121
93 дня 39:34
Life is Strange: A (Brief) QA Retrospective - Linda Komsic (Senior QA Manager, Square Enix)
About talk If you speak to anyone in QA within the industry, you’ll quickly learn that no two teams or studios are exactly alike in their QA approach.
128
94 дня 28:02
How to find promising mobile game niches - Stan Minasov (VP of Product, AppMagic)
About talk When developing a new game, it's crucial to know how to choose the right idea in order to spend the resources wisely and make a successful product.
303
95 дней 23:52
A TikTok success story - David Westerman Ferreira (Senior Online Marketing Manager, Bytro)
About talk The journey behind an unlikely long-term partnership between a hardcore strategy developer from Hamburg and TikTok.
156
98 дней 47:03
Is Crowdfunding Still An Option? - Anya Combs (Freelance, Games Consultant )
About talk Discover the future of mobile user acquisition through my presentation on the 'Top Mobile User Acquisition Trends in 2023.' Gain insights into the transformation of essential mobile
225
99 дней 53:05
Best practices on how to write and integrate dialogues in video games- Sarah Beaulieu (Ubisoft)
About talk From writing to integrating dialogues, how do you ensure communication between all the different teams to ensure the best quality and consistency possible?
326
8.7
100 дней 12:28
Top Mobile User Acquisition Trends in 2023 - Dmytro Sigov (Customer success manager, Tenjin)
About talk Discover the future of mobile user acquisition through my presentation on the 'Top Mobile User Acquisition Trends in 2023.' Gain insights into the transformation of essential mobile
150
101 день 25:29
Creating an Award Winning Soundtrack - Pedro Macedo Camacho
About talk Pedro Macedo Camacho, Lead Composer on Star Citizen and HMMA Best VG Score 2022 for Chorus will talk about how to create an award winning soundtrack Xsolla Funding helps gaming
103
102 дня 28:28
Embedding and Empowering your QA - Gabby Llanillo (QA Supervisor, Riot Games)
About talk QA testing for video games in the past has generally been tacked on at the end of the development cycle which has resulted in buggier games.
202
105 дней 43:09
Strategic decisions of independent studios - Ilari Kuittinen (Studio Head, Housemarque)
About talk JDuring the life-cycle of a game studio, there comes a time when the company faces a crossroad.
164
106 дней 34:53
How NOT to run a games studio - Rami Ismail
About talk Rami Ismail, indie game developer and consultant, explains the most common mistakes independent developers make, and how to avoid them Xsolla Funding helps gaming businesses grow.
1 768
7.1
107 дней 47:45
Confessions of an audio expat: Let your audio designers DESIGN - Robert Carr (Redhill Games)
About talk A detailed overview on the best working practices within game audio and how allowing your audio team to design not only benefits the project, but also the entire team.
334
8.9
108 дней 32:36
DO NOT go with the (wrong) flow - Giulia Zamboni (Lead Producer, Supermassive Games)
About talk Hands-on tips about video game production, using real-life situations as a guide.
238
112 дней 52:14
Cinematic Branching Narrative - Will Byles, Director, Dial M for Monkey
About talk Will Byles, writer and director of Until dawn and The Quarry talks in detail about creating a branching cinematic narrative Xsolla Funding helps gaming businesses grow.
278
113 дней 52:53
Developing key art for games - Viktor Blanke, Art Director, Mojang Studios
About talk Key art is the first visual representation of a game that most players will encounter in multiple contexts and places.
206
114 дней 50:58
How Neuroscience revolutionizes User Research - Philipp Zent and Gustav Pastucha
About talk Pixel Federation and Brainamics teamed up to achieve impossible: not only to break down the emotions of players watching creatives using EEG, but to use these data to create a “perfect
133
119 дней 23:11
When and Why does your company need own data platform? - Roman Nazarenko (Lead DE, Playkot)
About talk In the talk, we will take a wide look at data and analytics in GameDev.
178
120 дней 47:14
Thoughts I Live By - Warren Spector (OtherSide Entertainment)
About talk Before you make a game, hire someone, work for someone, design something, code something, illustrate something or do pretty much anything else in game development, you need to know who
610
5.6
121 день 58:49
The future of software development in video games - Jonathan Blow and Tiago Loureiro
About talk Join speakers for an in-depth conversation about the current and future challenges of game engineering.
26 951
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122 дня 43:10
Designing 1,000 Hour Games - Alex Nichiporchik (CEO, tinyBuild)
About talk As an industry we are competing for people's time. The best way to do this is designing games players can spend thousands of hours in. Here's how you do it.
1 092
7.6
123 дня 38:04
How UI for Games Has Evolved - Guido Rosso (CEO / Co-Founder, Rive)
About talk The state of UI for games is evolving, as new tools and processes compete with older, more established methods and tools.
762
7.6
144 дня 4:53
DevGAMM Celebrates 15 Years!
Join us for a heartwarming journey as friends of DevGAMM share their most cherished memories and congratulations on the conference's 15th anniversary.
500
13.5
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