DevGAMM

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27 тыс
подписчики
3.53 млн
просмотры
1 790
видео
26 Дек 2011
создан
183 дня 55:13
Global Investment and M&A Trends in the Video Games Sector / Panel discussion
Whether you're looking for investment capital or have an eye to an exit - this panel covers the current trends and developments which are dictating the market and provides practical advice on how
112
185 дней 27:02
Pushing boundaries in realistic NPC dialogues - Vagiz Duseev, Software Architect (Dynatrace)
Deep dive into cutting-edge NPC dialogue systems. Gain insights into innovative approaches and stay up-to-date with the latest research.
117
187 дней 28:00
Boosting revenue with smart Live Ops research - Stan Minasov, VP of Product (AppMagic)
With the mobile game market in a state of turbulence and a critically low success rate of new games, it's more important than ever to operate an already-launched game the right way.
278
190 дней 0:34
Rytis Jadzevičius iš LŽKA kviečia tave į DevGAMM
Kokia tau bus nauda, kai B2B konferenciją sujungsi su vasaros festivaliu? Pateksi į „DevGAMM“ birželio 14–15 d.!
87
190 дней 0:28
Olle Pridiuksson invites you to DevGAMM Vilnius 2024
What do you get when you merge a B2B conference with a summer festival? You get DevGAMM Vilnius 2024 on June 14-15!
233
190 дней 0:34
Olle Pridiuksson kviečia tave į „DevGAMM“
Kokia tau bus nauda, kai B2B konferenciją sujungsi su vasaros festivaliu? Pateksi į „DevGAMM“ birželio 14–15 d.!
61
191 день 45:08
Empowering UX/UI quality of event iterations - Andrii Taliashvili, Senior UX/UI Designer (Wargaming)
Empowering UX/UI quality of event iterations, shown on Halloween events at World of Tanks - Edvice is a global learning and collaboration platform that boosts the growth of the gaming industry by
291
192 дня 24:24
Beyond Child's Play: Making Business on Roblox - Yaroslav Kravtsov, CEO & Co-Founder (Space Trace)
Despite Roblox's 17-year history, there are still too many non-obvious aspects of the platform that are hard to understand from the outside.
225
194 дня 21:54
160
197 дней 33:42
AwayFL: Fantastic Bugs And How To Fix Them - Rob Bateman, Director (The Away Foundation)
Bugs in software are hardly the sexy topic of the day, but why should we be so defeatist? They're a mystery to solve and a challenge waiting for those tough enough to stick it out.
156
199 дней 30:43
5 Stages of a Game Designer’s Decision-Making Process - Ekaterina Shtirts (Belka Games)
Speaker will to delve into the five pivotal stages of the decision-making process for you, a Feature Game Designer.
221
201 день 24:16
How embracing imperfection can make you a better gamedev - Afonso Ferreira (DECA Games)
As a professional doodler Afonso Ferreira dives into the art of drawing crudely on the margins of notebooks and the lessons that come from it.
174
201 день 0:34
Jakub Kukuryk invites to DevGAMM Vilnius 2024
What do you get when you merge a B2B conference with a summer festival? You get DevGAMM Vilnius 2024 on June 14-15!
202
204 дня 24:51
Journey from Soft launch to Worldwide launch - Neha Joshi, Game Lead (Metacore)
This journey requires a strategic approach, adaptability, and a commitment to continuous improvement to ensure a successful transition from a soft launch to a worldwide launch.
118
204 дня 0:33
Erik Ortman invites to DevGAMM Vilnius 2024
What do you get when you merge a B2B conference with a summer festival? You get DevGAMM Vilnius 2024 on June 14-15!
71
204 дня 0:38
Pascal Luban Invites To DevGAMM Vilnius 2024
What do you get when you merge a B2B conference with a summer festival? You get DevGAMM Vilnius 2024 on June 14-15!
49
204 дня 0:34
Wessel Mast from Guerrilla invites to DevGAMM in Vilnius
What do you get when you merge a B2B conference with a summer festival? You get DevGAMM Vilnius 2024 on June 14-15!
176
204 дня 0:36
Stoyan Stoyanov Invites You to DevGAMM Vilnius 2024
What do you get when you merge a B2B conference with a summer festival? You get DevGAMM Vilnius 2024 on June 14-15!
109
205 дней 0:42
Sophie Vo invites to DevGAMM Vilnius 2024
What do you get when you merge a B2B conference with a summer festival? You get DevGAMM Vilnius 2024 on June 14-15!
102
206 дней 19:49
Harmony Amidst Chaos: Building Inclusive Teams - Artem Shein, Project Manager (Strikerz Inc.)
Get ready to dive into the exciting world of game development and discover practical tips to navigate the challenges it brings, including how to survive moments of crisis without falling apart as a
118
208 дней 40:57
Overcoming network latency in real-time multiplayer - Chris Hong (CosmoUniverse)
The prevalence of real-time multiplayer functionality has emerged as a defining feature in contemporary video games.
371
13.4
211 дней 24:31
When to Call in a Balance Designer - Victoria Chernikova and Svetlana Sutyrka (Made on Earth Games)
How to build fine-tuning game mechanics, ensuring fairness, and enhancing player engagement. Is there a 'too early' or 'too late' for the Balance GD role?
225
212 дней 57:13
Creative Vision vs. Game Production: The Beating Heart of Successful Game Development - Rami Ismail
I can give 100 talks about how to pitch your game, but that won't help if you don't have a strong Creative Vision.
416
4.8
215 дней 28:52
Entering the unknown - Make China your #1 Market - Aleksander Ptak (Huqiao)
China is known as a closed country, with many rules that You as a game developer can't surpass. Harsh censorship, need of a local partner, ISBN licenses - these things are only the tip of an iceberg .
300
218 дней 46:34
How To Pitch Games (In 2024) - Alex Nichiporchik, CEO, tinyBuild
Learn the latest trends of how to get your game published, funded, and/or noticed. With thousands of games releasing every year, it's important to understand how to properly position your game.
1 484
7.9
220 дней 22:01
The improbable choices that created 20 years of EVE Online - Bergur Finnbogason (CCP Games)
Join EVE Online’s Creative Director Bergur Finnbogason as he explores the twists and turns throughout the 20-year history of the world’s most legendary sci-fi sandbox MMO, EVE Online.
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222 дня 25:23
Things I Wish I Didn't Have To Do - Workflows For The Near Future - Nickole Li (Mojang Studios)
In the past, game development workflows have been mind numbing and human error prone. As new tools become available, so does the accuracy and quality of the output.
155
225 дней 36:06
Creating an ultra-portable game witthout an engine - Sos Sosowski, Game Developer, Sos
McPixel 3 was written from scratch in C and has been ported to Windows, Mac, Linux, iOS, Android, Switch, Xbox, Playstation, Windows 95, Windows NT 3.51, MS-DOS, FreeBSD, Haiku OS, Raspberry Pi
586
6.4
227 дней 36:32
Recruit or Ruin:How recruitment mistakes impact your brand-Patrycja Wojciuk & Monika Michalak (8Bit)
Are you wondering why your recruitment process isn't going as planned? Or maybe you've heard rumors that it could use some improvement?
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229 дней 55:11
Turning indie in turbulent times - Dino Patti & Rami Ismail
Join Dino Patti and Rami Ismail on a journey through the indie game development world in 'Turning Indie in Turbulent Times.' Explore the challenges and triumphs of indie game development as these
361
7.2
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