Potion Craft: Obsession with detail as a feature - Mikhail Chuprakov (niceplay games)
Perfectionism and attention to detail – let's discuss whether it's good or bad for a game developer, and look at different examples from real game development using Potion Craft as an example.
335
15.6
Unlocking New Paths for Mobile Game Distribution and Revenue Growth - Omar Suby (Aptoide)
As mobile gaming evolves, opportunities beyond traditional app stores are becoming essential for growth.
94
Boosters and Blockers. Bridging gaps between code and business - Ahmed Sallam (King)
Let's discuss the key differences between UI/UX design in R&D and main production, focusing on innovation and rapid prototyping.
118
Mentoring in Game Dev. Is it necessary or not? - Polina Malisheva, Head of Products, Wargaming
What is mentoring? How does it differ from other ways of knowledge transfer. Why is it so important and useful to apply it specifically in Game Dev?
175
Efficiently Organizing UI/UX Design in R&D with Figma - Andrey Ivkin (Belka Games)
Let's discuss the key differences between UI/UX design in R&D and main production, focusing on innovation and rapid prototyping.
207
Neuromarketing in business development: play the minds to win the game - Herlinda Garcia (TapNation)
Throughout the highly automated negotiation processes, we might seem to have forgotten about the importance of understanding the persons behind the deals, what is going through their minds and what
106
Eight Lessons from Eight Years at Iron Galaxy - Adam Boyes (Iron Galaxy)
As Co-CEO at Iron Galaxy, Adam Boyes provided strategic leadership to help grow and evolve one of the largest independent game developers in the world.
135
DevGAMM Awards 2024 Recap
Out of 537 submissions and after three rounds of judging by 93 experts, only 48 games made it to the final stage of the DevGAMM Awards 2024, celebrating AA and indie game developers.
145
You don't want to be a lead - Guido Schmidt, Director of Design, Rovio
Many game developers view becoming a lead as the next logical career step, but this assumption is flawed.
179
DOOM: The Game That Changed Games - John Romero, Creative Director (Romero Games)
Legendary game developer John Romero takes you on a month-by-month journey discussing the development, design and launch of DOOM, a game that spawned an entire genre and is still remembered as one
802
6.5
Shepherding the Flock: Community Strategy for ‘Cult of the Lamb' - Lorna Power (Massive Monster)
A Community Manager often doubles as a part-time preacher and shepherd, with the true calling of guiding fervent followers through development.
284
DevGAMM Lisbon 2024 Aftermovie
On November 14-15, DevGAMM Lisbon 2024 brought together over 770 game industry pros from 45 countries in beautiful Cascais, Portugal!
842
8.6
DevGAMM Awards 2024 Ceremony
Discover the best AA and indie games at the exciting finale of the DevGAMM Awards, sponsored by Scorewarrior!
1 886
8.3
Why AI Isn't The New Crypto In Gaming - Gordon Midwood, CEO / Co-Founder, Anything World
Putting it mildly, independent games developers are an instinctively anti-crypto and NFT band and now, as a seemingly natural progression, AI is on the receiving end of their ire.
161
How to (Re)Announce Your Steam Game - Anton Daty, Senior Marketing Manager, tinyBuild
This talk covers three successful and very different game reveals for projects published by tinyBuild, and highlights marketing insights, challenges, best practices, and mistakes that can be useful
533
7.1
Design For The Win - UX for the Competitive Gaming Landscape - Erik Ortman, UX Director, GOALS
In this talk, Erik shares his experience of designing for highly competitive games across both AAA and smaller titles, the lessons learned around working together with the community and discusses UX
177
Kevin Hagen from Tiny Roar invites to DevGAMM in Lisbon 🇵🇹
DevGAMM Game Conference presents its most stunning location yet – a B2B event by the Portuguese Oceanside!
210
A toolbox for designing for community - Andie Nordgren, Senior Director, Unity Technologies
Andie Nordgren, previously Executive Producer for EVE Online, shares her practical toolbox for designing what happens between players inside and around a game, with examples from different projects
120
Mehdi Benkirane of i3d.net invites to DevGAMM Lisbon 2024
DevGAMM Game Conference presents its most stunning location yet – a B2B event by the Portuguese Oceanside!
342
28.2
Unreal World Building Tips and Tricks in 2024 - Chris Murphy, Senior Technical Artist, Epic Games
Join Senior Technical Artist Chris Murphy for a quick fire talk covering tips, tricks and lesser know world building features in Unreal Engine 5.
3 954
5.5
DevGAMM Lisbon 2024 – November 14-15
On November 14-15, the second edition of the B2B game conference by the Atlantic Ocean will take place at the 5-star Oitavos hotel.
1 442
68.2
John Romero invites to DevGAMM Lisbon 2024
With the legendary creator of DOOM, John Romero, headlining, we have over 60 game professionals set to present their talks and workshops at the DevGAMM Game Conference in Lisbon.
811
15.5
Terrance Cohen from Insomniac Games will speak at DevGAMM Lisbon 2024 🇵🇹
DevGAMM Game Conference presents its most stunning location yet – a B2B event by the Portuguese Oceanside!
495
10
Joshua Flitcroft from IO Interactive invites to DevGAMM Lisbon 2024 🇵🇹
DevGAMM Game Conference presents its most stunning location yet – a B2B event by the Portuguese Oceanside!
281
Lee Williams invites to DevGAMM Lisbon 2024 🌊
DevGAMM Game Conference presents its most stunning location yet – a B2B event by the Portuguese Oceanside!
216
Guido Schmidt from ROVIO invites you to DevGAMM in Lisbon 🇵🇹
DevGAMM Game Conference presents its most stunning location yet – a B2B event by the Portuguese Oceanside!
362
14.8
Respec(t) your player: bring engagement back to mainstream gaming - Stoyan Stoyanov (Jyamma Games)
In this talk speaker will go through the high level of the last few decades of mainstream gaming, highlighting worrying contemporary trends & what comes next for the sector.
225
The power of ”good enough” (when less allows you to do more) - Philip Martin (Hazelight)
In this talk, I endeavor to underscore the utlility of asking three core questions ahead of creative and planning decisions we have to make as maker of things.
255
UIPainter: Tile-Based Rendering in One Draw Call - Wessel Mast, Tools Programmer, Guerrilla
Every game editor needs a user interface. It is how we allow developers to create content for the game in a visual way.
501
6.6
Public Pitch (Vilnius 2024 Edition)
Five game developers will take turns to hit the stage and present their pitch decks to the esteemed jury experts and the entire DevGAMM audience.
270