Design For The Win - UX for the Competitive Gaming Landscape - Erik Ortman, UX Director, GOALS

143
DevGAMM27.1 тыс
Опубликовано 17 октября 2024, 14:00
In this talk, Erik shares his experience of designing for highly competitive games across both AAA and smaller titles, the lessons learned around working together with the community and discusses UX solutions for improving the experience of playing, viewing and competing in games.
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