Boosters and Blockers. Bridging gaps between code and business - Ahmed Sallam (King)

39
DevGAMM27.1 тыс
Опубликовано 25 декабря 2024, 16:00
Let's discuss the key differences between UI/UX design in R&D and main production, focusing on innovation and rapid prototyping. Additionally, we will consider how to streamline asset transfer from Figma to Unity to save development time.

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