Tivola.de: Game Design Rules – Talking about the center of attention

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Опубликовано 4 ноября 2014, 11:23
"Game Design Rules – Talking about the center of attention to understand the players experience"

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Bjoern Bergstein is a Product Manager at Tivola Publishing – a company founded in 1995 with a great experience in developing entertaining and educational games for children and young adults. Bjoern joint Tivola, after he founded his own individual Development Studio called “Bubo Games”. Before Bjoern stepped into this business, he studied game design and game production. His game “LabRATory” won the Newcomer Award 2012 and was nominated as Best Casual Mobile Game 2013 in Germany. Now he is responsible for the casual game department at Tivola and supports the company with his background as a developer. With his experience in game design and producing, he manages new visions and the requirements of new productions.

The center of attention is one of the most important things when designing a game.
First we will talk about the reason why you must keep that in mind by every little step of the game by showing a few examples. After that we will talk about the requirements coming up with that and how we can influence the players center of attention with game design elements.

On behalf of the organizers, we are sorry for poor sound quality. While recording there occurred some technical issues, and we did our best to fix them.
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