Boostermedia: Overcome the bottleneck of HTML5 mobile game performance (DevGAMM Moscow 2014)

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DevGAMM27 тыс
Опубликовано 17 июня 2014, 9:11
"Overcome the bottleneck of HTML5 mobile game performance"

Download presentation: slideshare.net/flashgamm/boost...

David Goemans, Lead developer at BoosterMedia Network B.V.. Expertise: Mobile game development, New platforms. Achievements: Shipping games on iOS, Windows Phone, Windows 8, XBox 360, PS3 and Android. Having worked on several titles and apps with over a million users.

Making HTML5 games run well on mobile devices is hard work! We'd like to take a good look into this issue by comparing performance on different versions of iOS and Android. Since there are huge differences in their systems, we will look at what the bottlenecks are on the different platforms, and the different versions of each platform. We would also like to show a mini tutorial in profiling games on Android, and seeing where exactly the bottlenecks lie.
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