DevGAMM27 тыс
Следующее
Опубликовано 17 июня 2014, 9:13
"Unity Internals: Memory and Performance"
Download presentation: slideshare.net/flashgamm/unity...
Marco Trivellato is a veteran in the game industry with a strong background in computer science and a passion for programming and videogames. He worked for many years in Italy, Canada and now England. In his time in Vancouver he worked for Electronic Arts and Next Level Games as systems and rendering software engineer on triple-A titles like FIFA, Fight Night 3 and Captain America, spending most of his time on game engines, focusing on their performance and architecture.
In this presentation we will provide in-depth knowledge about the Unity runtime. The first part will focus on memory and how to deal with fragmentation and garbage collection. The second part on performance profiling and optimizations. Finally, there will be an overview of debugging and profiling improvements in the newly announced Unity 5.0.
Download presentation: slideshare.net/flashgamm/unity...
Marco Trivellato is a veteran in the game industry with a strong background in computer science and a passion for programming and videogames. He worked for many years in Italy, Canada and now England. In his time in Vancouver he worked for Electronic Arts and Next Level Games as systems and rendering software engineer on triple-A titles like FIFA, Fight Night 3 and Captain America, spending most of his time on game engines, focusing on their performance and architecture.
In this presentation we will provide in-depth knowledge about the Unity runtime. The first part will focus on memory and how to deal with fragmentation and garbage collection. The second part on performance profiling and optimizations. Finally, there will be an overview of debugging and profiling improvements in the newly announced Unity 5.0.
Свежие видео
Случайные видео
Турнир Парочек: Эвелон И Морфилина Против Десаута И Фруктозки / Эвелон И Морфилина Играют Турнир 2Х2