Marmelade: Portability and Performance without compromise (Flash GAMM Kyiv 2011)

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Опубликовано 27 декабря 2011, 23:17
"Cross Platform: Portability and Performance without compromise"
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Paul Gregory is the Chief Software Architect at Marmalade

This masterclass will dive deep into the Marmalade SDK, and provide a live demonstration of how to create a "Hello World" application. We'll show how to create a project file, write plain C++, test x86 and ARM builds on the desktop, and then deploy simultaneously to iOS and Android. We'll then progress to developing a simple 2D game, illustrating issues such as screen-size independence and support for multiple control schemes, and tracking performance metrics within the desktop Simulator.
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