Sjoerd De Jong (Epic Games) - Intro to Unreal Engine 4: Level building, lighting, post processing
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Опубликовано 29 ноября 2016, 16:38
In this follow up presentation, Sjoerd continues work on the flying game and shifts focus to building up the graphics of the game. Level building, effects, post processing, and almost all of UE4s standard lighting features will be covered. The end goal is to create a realistic apartment room. It is meant to give the viewer an overview of the various tools found in the Unreal Engine, and the overall process of creating a simple game.
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