DevGAMM27 тыс
Опубликовано 6 июня 2017, 14:39
slideshare.net/flashgamm/timel...
The session will focus on the combined use of Timeline and Cinemachine in Unity as a mean to create linear, timeline-based storytelling, but also on how to integrate them with interactive gameplay. A demo of different scenarios will be shown in the Unity editor, with tips and best practices for the two tools.
The session will focus on the combined use of Timeline and Cinemachine in Unity as a mean to create linear, timeline-based storytelling, but also on how to integrate them with interactive gameplay. A demo of different scenarios will be shown in the Unity editor, with tips and best practices for the two tools.
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