Ciro Continisio - Timeline + Cinemachine: Blending Gameplay and Storytelling in Unity

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18.1
DevGAMM27 тыс
Опубликовано 6 июня 2017, 14:39
slideshare.net/flashgamm/timel...
The session will focus on the combined use of Timeline and Cinemachine in Unity as a mean to create linear, timeline-based storytelling, but also on how to integrate them with interactive gameplay. A demo of different scenarios will be shown in the Unity editor, with tips and best practices for the two tools.
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