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Опубликовано 7 августа 2017, 10:40
During this session, Justin Ma and Daniel Cook will talk about the decisions Justin made when developing the rogue-lite hit FTL: Faster Than Light, what he might have done differently now, and how he is applying these lessons to the development of their next game. The talk will cover current state of indie and rogue-lite games, and where the trends are taking us next.
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