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Опубликовано 21 декабря 2017, 10:29
slideshare.net/flashgamm/tldr-...
Earlier in the year, we decided to make a game in 6 months. In this session, we’ll talk about how we did it, how we built a successful launch, and how we’re capitalizing on its surprise success
Earlier in the year, we decided to make a game in 6 months. In this session, we’ll talk about how we did it, how we built a successful launch, and how we’re capitalizing on its surprise success
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