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Опубликовано 18 декабря 2018, 14:40
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Everyone knows that Marketing is critical to a game’s launch. But what else can you do after launch to make sure your game has the best chance to succeed – not just for now, but for many years to come? In this session, we’ll share how we were able to grow a game’s user base and revenues years after launch by focusing on Live Ops.
Everyone knows that Marketing is critical to a game’s launch. But what else can you do after launch to make sure your game has the best chance to succeed – not just for now, but for many years to come? In this session, we’ll share how we were able to grow a game’s user base and revenues years after launch by focusing on Live Ops.
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