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Опубликовано 26 декабря 2019, 15:42
Before you ship your first game, most devs underestimate how much work is involved in shipping. Instead of spending hundreds of hours getting ready for release in a panic and delaying for months, it’s best if you plan from the beginning. This talk will cover a wide range of topics you might not know about releasing a game.
Presentation: slideshare.net/flashgamm/thing...
Presentation: slideshare.net/flashgamm/thing...
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