Luis Olivan (Fictiorama Studios) – Do Not Feed the Monkeys: The Target of Narrative-Driven Games
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Опубликовано 20 марта 2020, 8:00
Producer Luis Olivan focuses on how Fictiorama Studios approached the narrative and game design of “Do Not Feed the Monkeys” to make it attractive to more players than its first game, “Dead Synchronicity”. The way these elements affected development and the strategies used to address the consequences of those changes are discussed in detail.
Presentation: slideshare.net/flashgamm/do-no...
Presentation: slideshare.net/flashgamm/do-no...
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