Creating Physically Based Materials for Minecraft With RTX

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Опубликовано 30 марта 2020, 13:00
We will describe and demonstrate the tools and pipeline that enable anyone to create physically based materials for ray tracing in Minecraft with RTX. We will create traditional 16x16 physical textures, as well as high definition ones and demonstrate them in Minecraft, with characteristics such as metallicity, roughness, emissivity and transparency. This talk serves as a great visual and practical introduction to ray tracing basics, physically based rendering and materials, and modding Minecraft with RTX.

Textures provided, in part, by Substance by Adobe: @Substance3D

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