Creating the Scientifically Plausible Worlds in Mass Effect: Andromeda

2 670
9
NVIDIA GeForce1.13 млн
Следующее
20.04.17 – 166 8600:59
NVIDIA GameWorks Flow - in DX12
Популярные
Опубликовано 18 апреля 2017, 13:15
Taking place in a whole new galaxy, Mass Effect Andromeda's design team took the opportunity to create worlds we may never have imagined, but are still scientifically comprehensive. Julian sits down with one of BioWare's Senior Level Designers, Jos Hendricks, to discuss the creative process.

Capture your most epic moments in Mass Effect: Andromeda with NVIDIA Ansel and post the images to Facebook or Twitter with the hashtags #SHOTWITHGEFORCEGTX and #MASSEFFECT, and tag @NVIDIAGeForce, to enter to win various prizes: contests.nvidia.com/en-us/mass...

NGN host Julian Huguet: twitter.com/jhug00

Subscribe to GeForce! youtube.com/channel/UCL-g3eGJi...

GeForce Twitter: twitter.com/NVIDIAGeForce
GeForce Facebook: facebook.com/NVIDIAGeForce
GeForce Instagram: instagram.com/nvidiageforce
автотехномузыкадетское