Ghost Recon Wildlands: Creating a living, breathing world

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Опубликовано 16 марта 2017, 13:37
Lead Gameplay Designer, Dominic Butler, lets us in on the complex world created in Ghost Recon Wildlands. With such a vast space with so many operating cogs, it's not difficult to imagine putting the pieces together to be an incredibly difficult task. Pete Brolly asks about how the team tackled such a large project.

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Want to know our minimum and recommended play spec for Ghost Recon Wildlands? Check this out: geforce.com/whats-new/articles...

And here are highlights on the incredible new visual effects NVIDIA has enhanced within Ghost Recon Wildlands: geforce.com/whats-new/articles...

More on Ghost Recon Wildlands here: ghost-recon.ubisoft.com/wildla...

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