Rules of Engagement in Game Design / Steve Thornton (Sperasoft)

926
7.5
DevGAMM26.7 тыс
Опубликовано 1 сентября 2020, 15:00
This talk is a deep-dive into Steve’s techniques and “rules” for engaging the player, with case studies from projects Steve Thornton from Sperasoft has personally contributed to as well as some of his favorite games and this year’s releases – how to keep the player thinking, and training them to interact with your game the way you want.

Contents:
0:00 – Intro
5:08 – About engagement
8:23 – Establish a language (Rule #1)
12:06 – Establish the rules (Rule #2)
14:02 – Be consistent (Rule #3)
15:32 – Skill checks (Rule #4)
16:40 – Apply pressure (Rule #5)
18:41 – Mix it up (Rule #6)
22:22 – The Chart
25:22 – Examples
29:56 – Alternative views on engagement
32:59 – Q&A session


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