Open world level design / Pascal Luban

2 417
8.6
DevGAMM27.1 тыс
Опубликовано 13 октября 2020, 11:00
Open world games offer a unique challenge to designers: the level design of the map is a central feature of the player’s experience, not the game system. In this detailed talk, game designer and creative director Pascal Luban covers the key issues a design team must address when planning their open world.

Presentation:
SlideShare – slideshare.net/flashgamm/open-...
Dropbox – dropbox.com/s/fujn9zicwpgnyub/...

Contents:
0:00 – Intro
3:37 – Strategies for level design
13:06 – Defining key features
28:03 – Storytelling in an open world
38:54 – Conclusion
39:27 – Q&A session


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