Solving the challenge of multiplayer games / Deepak 'Sorcus' Chandrasekaran (Roblox)

834
16.4
DevGAMM27 тыс
Опубликовано 20 октября 2020, 11:00
When it comes to making multiplayer games, the stakes get high involving large teams and significant upfront costs, so few indie developers invest in such projects. VP of Product Deepak Chandrasekaran explains how Roblox built its entire platform on making multiplayer experiences, and what the future of multiplayer games looks like.

The talk is hosted by Alexander Simakhin, CEO at Drunken Monday.

Contents:
0:00 – Intro
4:55 – Challenges of multiplayer games
7:34 – Engine, physics and cross-platform in Roblox
15:46 – Cheaters & eSport in Roblox
20:35 – Back-end side of Roblox
26:34 – The team behind Roblox
32:02 – The development of Roblox
37:39 – The future of multiplayer games
41:12 – Q&A session


Powered by myTracker – a multiplatform analytics and attribution provider for mobile games and apps.
Try now for free – bit.ly/2BfHNLj


DevGAMM is the biggest game developers conference in Eastern Europe. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games as well as share their knowledge and experience with each other.

Learn more about DevGAMM – devgamm.com
More about games and developers participating in DevGAMM – games.devgamm.com
Become a speaker – bit.ly/3isHdJP

Join our community:
Facebook – facebook.com/devgamm
Twitter – twitter.com/devgamm
Discord (for developers) – discord.gg/dtDHa6F

Contact us via email – contact@devgamm.com
жизньигрыфильмывесельеавтотехномузыкаспортедаденьгистройкаохотаогородзнанияздоровьекреативдетское