Designing a story-driven casual game for personalisation / Dave Cross (Wooga)

736
13.6
DevGAMM27.1 тыс
Опубликовано 15 февраля 2021, 13:47
Personalisation is the next big challenge for mobile games. In this talk, Dave Cross, Principal Designer at Wooga, looks at what happens when personalisation moves out of the domain of data science and becomes a challenge for game design.
#DevGAMM #gamedesign #wooga

Presentation – dropbox.com/s/ibrmxinbmnscna7/...

Contents:
0:00 – Intro
1:16 – Why does personalization matter?
4:31 – Personalization depth
13:04 – Problem space
21:42 – Story driven challenges
25:18 – Wooga's experemental solution
32:54 – Q&A session


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