Save system in an an open-ended game in Unity – Garden of the Sea / Amanda Rösler (Neat Corporation)

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DevGAMM27.1 тыс
Опубликовано 14 июня 2021, 12:00
Amanda Rösler, Game Programmer at Neat Corporation, goes through how her team implemented the save system & related core systems in Garden of the Sea, a VR game developed in Unity. For example, how does one handle saving & loading when players can create a large amount of new game objects (by crafting items or planting seeds), and destroy them at will? And how does that work in combination with streaming areas in and out of the game?
#DevGAMM #gamedev #Unity

Presentation – dropbox.com/s/fyha73dv7r1x12u/...

Contents:
0:00 – Intro
2:48 – Old vs. New Save Systems
4:38 – Scene Handling
6:33 – How to Serialize a Reference to a Prefab
7:25 – Addressable Assets System
9:12 – SaveObject Component
13:36 – Initialization Flow
15:45 – JSON vs Custom Binary Format
17:41 – Streaming in New Areas
18:57 – Future improvements
20:01 – Q/A session


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