Save system in an an open-ended game in Unity – Garden of the Sea / Amanda Rösler (Neat Corporation)
893
8
DevGAMM27.1 тыс
Следующее
Популярные
Опубликовано 14 июня 2021, 12:00
Amanda Rösler, Game Programmer at Neat Corporation, goes through how her team implemented the save system & related core systems in Garden of the Sea, a VR game developed in Unity. For example, how does one handle saving & loading when players can create a large amount of new game objects (by crafting items or planting seeds), and destroy them at will? And how does that work in combination with streaming areas in and out of the game?
#DevGAMM #gamedev #Unity
Presentation – dropbox.com/s/fyha73dv7r1x12u/...
Contents:
0:00 – Intro
2:48 – Old vs. New Save Systems
4:38 – Scene Handling
6:33 – How to Serialize a Reference to a Prefab
7:25 – Addressable Assets System
9:12 – SaveObject Component
13:36 – Initialization Flow
15:45 – JSON vs Custom Binary Format
17:41 – Streaming in New Areas
18:57 – Future improvements
20:01 – Q/A session
Powered by myTracker – a multiplatform analytics and attribution provider for mobile games and apps.
Try now for free – bit.ly/2Oxgnan
DevGAMM is the biggest game developers conference in Eastern Europe. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games as well as share their knowledge and experience with each other.
Learn more about DevGAMM – devgamm.com
Subscribe to our newsletter – eepurl.com/dpj3Sz
More about games and developers participating in DevGAMM – games.devgamm.com
Become a speaker – bit.ly/3isHdJP
Join our community:
Facebook – facebook.com/devgamm
Twitter – twitter.com/devgamm
Discord (for developers) – discord.gg/dtDHa6F
Contact us via email – contact@devgamm.com
#DevGAMM #gamedev #Unity
Presentation – dropbox.com/s/fyha73dv7r1x12u/...
Contents:
0:00 – Intro
2:48 – Old vs. New Save Systems
4:38 – Scene Handling
6:33 – How to Serialize a Reference to a Prefab
7:25 – Addressable Assets System
9:12 – SaveObject Component
13:36 – Initialization Flow
15:45 – JSON vs Custom Binary Format
17:41 – Streaming in New Areas
18:57 – Future improvements
20:01 – Q/A session
Powered by myTracker – a multiplatform analytics and attribution provider for mobile games and apps.
Try now for free – bit.ly/2Oxgnan
DevGAMM is the biggest game developers conference in Eastern Europe. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games as well as share their knowledge and experience with each other.
Learn more about DevGAMM – devgamm.com
Subscribe to our newsletter – eepurl.com/dpj3Sz
More about games and developers participating in DevGAMM – games.devgamm.com
Become a speaker – bit.ly/3isHdJP
Join our community:
Facebook – facebook.com/devgamm
Twitter – twitter.com/devgamm
Discord (for developers) – discord.gg/dtDHa6F
Contact us via email – contact@devgamm.com
Свежие видео
Случайные видео