Conceptualising Music Direction / Bart Delissen

207
DevGAMM26.7 тыс
Опубликовано 21 июня 2021, 12:00
Composer for games Bart Delissen talks on how do you decide what to compose for a soundtrack and how do you make sure there's unity throughout the entire body of cues of a sizable soundtrack?
#DevGAMM #gamedev #audio

Presentation – dropbox.com/s/rvqh8e4t9vuthuv/...

Contents:
0:00 – Intro
3:09 – Music standard
6:55 – What is your position?
8:42 – Communication
11:17 – Design, Research, Concept
13:50 – Authenticity
26:37 – Early demo
30:14 – Solid concept
36:11 – Branding
41:05 – Q&A session


Powered by myTracker – a multiplatform analytics and attribution provider for mobile games and apps.
Try now for free – bit.ly/2Oxgnan


DevGAMM is the biggest game developers conference in Eastern Europe. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games as well as share their knowledge and experience with each other.

Learn more about DevGAMM – devgamm.com
Subscribe to our newsletter – eepurl.com/dpj3Sz
More about games and developers participating in DevGAMM – games.devgamm.com
Become a speaker – bit.ly/3isHdJP

Join our community:
Facebook – facebook.com/devgamm
Twitter – twitter.com/devgamm
Discord (for developers) – discord.gg/dtDHa6F

Contact us via email – contact@devgamm.com
жизньигрыфильмывесельеавтотехномузыкаспортедаденьгистройкаохотаогородзнанияздоровьекреативдетское