Building the Oldest House in Control / Stuart Macdonald (Remedy Entertainment)

1 429
7.4
DevGAMM27.1 тыс
Опубликовано 5 июля 2021, 12:00
Leveraging his experience in architecture and AAA game development Stuart Macdonald, World Design Director at Remedy Entertainment, covers the world design through the level design approaches, worldbuilding processes and architectural style definition that led to a distinctive, visually cohesive and unique looking game world of the Oldest House in Control.
#DevGAMM #gamedev #art

Contents:
0:00 – Intro
00:40 – World Design
5:54 – World Layout
19:40 – Technological Lore
25:50 – Brutalism
29:12 – Mass
33:10 – Structure, Surface, Articulation
40:09 – Light, Repetition, Symmetry
45:32 – Conclusion
47:20 – Q&A session


Supported by Belka Games. The company is among Top 20 publishers by revenues in EMEA according to App Annie and keeps growing and developing.
Join us – belka-games.com/careers


DevGAMM is the biggest game developers conference in Eastern Europe. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games as well as share their knowledge and experience with each other.

Learn more about DevGAMM – devgamm.com
Subscribe to our newsletter – eepurl.com/dpj3Sz
More about games and developers participating in DevGAMM – games.devgamm.com
Become a speaker – bit.ly/3isHdJP

Join our community:
Facebook – facebook.com/devgamm
Twitter – twitter.com/devgamm
Discord (for developers) – discord.gg/dtDHa6F

Contact us via email – contact@devgamm.com
жизньигрыфильмывесельеавтотехномузыкаспортедаденьгистройкаохотаогородзнанияздоровьекреативдетское