Building the Oldest House in Control / Stuart Macdonald (Remedy Entertainment)

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Опубликовано 5 июля 2021, 12:00
Leveraging his experience in architecture and AAA game development Stuart Macdonald, World Design Director at Remedy Entertainment, covers the world design through the level design approaches, worldbuilding processes and architectural style definition that led to a distinctive, visually cohesive and unique looking game world of the Oldest House in Control.
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Contents:
0:00 – Intro
00:40 – World Design
5:54 – World Layout
19:40 – Technological Lore
25:50 – Brutalism
29:12 – Mass
33:10 – Structure, Surface, Articulation
40:09 – Light, Repetition, Symmetry
45:32 – Conclusion
47:20 – Q&A session


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