Shady Part of Me: from dreams on paper to illusions on screen / Marc Lericolais (Douze-Dixièmes)

422
12.8
DevGAMM26.9 тыс
Опубликовано 19 июля 2021, 11:00
Marc Lericolais, Art Director at Douze-Dixièmes, speaks on how to conciliate onirism in the art direction with strict puzzle games mechanics and why and where the creators of Shady Part of Me tricked the player with unrealistic shadows.
#DevGAMM #gamedev #art

Contents:
0:00 – Intro
1:00 – About the game
4:43 – Realism and shadows
12:15 – Playtests and their results
17:17 – Conclusion
18:42 – Q&A session


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