No Time to Die Director on How Video Game Sound Design and World-Building Influence Movies

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Опубликовано 7 октября 2021, 0:00
No Time to Die director and co-writer Cary Joji Fukunaga talks to IGN about how video games such as Call of Duty, Half-Life, The Last of Us, and more influence the visual and sound elements in his movies and in cinema in general.

In No Time To Die, Bond has left active service and is enjoying a tranquil life in Jamaica. His peace is short-lived when his old friend Felix Leiter from the CIA turns up asking for help. The mission to rescue a kidnapped scientist turns out to be far more treacherous than expected, leading Bond onto the trail of a mysterious villain armed with dangerous new technology.

No Time to Die opens in the US and Australia on October 8.

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