How to Self-Publisher Quickly as a Small Studio / Benjamin Charbit (Darewise)

357
9.2
DevGAMM27.1 тыс
Опубликовано 18 октября 2021, 10:12
Benjamin Charbit, Founder & CEO of Darewise, proves there is a way to create and distribute a high-quality game as a small developer, and do it quickly with no publisher, a small team, and little resources.
#DevGAMM #gamedev #indie

Presentation – dropbox.com/s/yt5o8wxsm7oiogk/...

Contents:
0:00 – Intro
4:09 – Why self-publish?
7:35 – Tech start-ups' lifehacks
9:24 – Open development
12:08 – Implementing the strategy
20:36 – Q&A session


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