The Unforgettable Ghost of Tsushima Opening That Almost Wasn't | Art of the Level

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Ghost of Tsushima introduced players to the story of Jin Sakai, a trained samurai defending his home against Mongol invaders using unconventional means. The PS4/PS5 open-world adventure from Sucker Punch was hailed by its audience, and among its many notable achievements was its opening title card sequence, commonly referenced in discussions about Ghost of Tsushima's artistry.

But were it not for a simple piece of feedback, that beloved moment in Ghost of Tsushima which has brought streamers to tears wouldn't have existed the way it does. We spoke to members of the Sucker Punch team, and the PlayStation executive who offered the feedback that inspired them, on how Ghost of Tsushima's beautiful title sequence came to be. Ahead of the Ghost of Tsushima: Director's Cut launch, learn from the developers themselves about the title card's surprising development process, how it affected Ghost of Tsushima's broader opening, and how everything came together into the magical moment that introduces Ghost's open world to players. This is Art of the Level.

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