IGN18.6 млн
Опубликовано 9 апреля 2022, 14:00
Of the many game design elements From Software will be eternally remembered for, the bosses of its Soulsborne games will surely be at the top of the list. Beyond just challenging monstrosities, each boss is an intricate, unique work of art (well, perhaps not you, Bed of Chaos). Some are puzzles, others are tests of endurance, and a few are even cinematic set pieces. A small handful are gatekeepers: practical exams that demand you demonstrate your combat learnings before being allowed to continue. These are among the fiercest, most challenging fights, and while they may feel punishing in the moment, they provide valuable lessons to carry with you for the rest of the experience. Margit the Fell Omen, Elden Ring's first major boss, is one of these gatekeepers, and he stands proudly alongside From Software's best early-game foes.
On the latest episode of IGN's Art of the Level on Elden Ring, we dive deep into the Margit the Fell Omen boss battle, breaking down how the boss fits neatly inside a certain type of FromSoft foes, but more importantly works as an expertly designed lesson in Elden Ring's many combat ideas. We explore how the Margit boss fight is a practical demonstration of how all of Elden Ring's fighting mechanics, design, and more come together to teach and guide you how to take on future battles. This is Art of the Level.
#IGN EldenRing
On the latest episode of IGN's Art of the Level on Elden Ring, we dive deep into the Margit the Fell Omen boss battle, breaking down how the boss fits neatly inside a certain type of FromSoft foes, but more importantly works as an expertly designed lesson in Elden Ring's many combat ideas. We explore how the Margit boss fight is a practical demonstration of how all of Elden Ring's fighting mechanics, design, and more come together to teach and guide you how to take on future battles. This is Art of the Level.
#IGN EldenRing
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