Behind the split screen sound of It Takes Two / Anne-Sophie Mongeau, Philip Eriksson (Hazelight)
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DevGAMM26.9 тыс
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Опубликовано 28 апреля 2022, 9:50
This session tells the story behind the sound design of Hazelight’s intriguing and entertaining title, It Takes Two - and in particular, the challenges of audio for split screen gameplay. Anne-Sophie Mongeau and Philip Eriksson, Senior Sound Designer and Lead Sound Designer at Hazelight, discuss the iterations they experienced whilst experimenting and applying solutions in order to achieve a compelling high quality audio experience. They explain how they learned to manage spatialized sounds in relation to each player’s screen space, maintain mix clarity across different gameplay types, and create a strong sense of immersion within the context of a split screen game - as well as outlining how continuous collaboration between the creative designers and technical designers was vital to successfully pushing the limits of the genre and setting new standards.
#DevGAMM #gamedevelopment #audio
Contents:
0:00 – Intro & Team Structure
4:02 – It Takes Two Trailer
5:27 – Audio for Split Screen Game (goals, opportunities)
9:36 – Start of the creative process
10:24 – Quads & Ambience (video example)
14:02 – Reusing Systems
15:22 – Worldizing System
16:44 – Delay
18:26 – Reflections
19:42 – Reverb
23:20 – 3D Panning
27:54 – Static 2D Panning
34:09 – Collaborative features
42:34 – Conclusion
43:15 – Q&A session
Supported by Belka Games. The company is among Top 20 publishers by revenues in EMEA according to App Annie and keeps growing and developing.
Join us – belka-games.com/careers
DevGAMM is the biggest game developers conference in Eastern Europe. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games as well as share their knowledge and experience with each other.
Learn more about DevGAMM – devgamm.com
Subscribe to our newsletter – eepurl.com/dpj3Sz
More about games and developers participating in DevGAMM – games.devgamm.com
Become a speaker – bit.ly/3isHdJP
Join our community:
Facebook – facebook.com/devgamm
Twitter – twitter.com/devgamm
Discord (for developers) – discord.gg/dtDHa6F
Contact us via email – contact@devgamm.com
#DevGAMM #gamedevelopment #audio
Contents:
0:00 – Intro & Team Structure
4:02 – It Takes Two Trailer
5:27 – Audio for Split Screen Game (goals, opportunities)
9:36 – Start of the creative process
10:24 – Quads & Ambience (video example)
14:02 – Reusing Systems
15:22 – Worldizing System
16:44 – Delay
18:26 – Reflections
19:42 – Reverb
23:20 – 3D Panning
27:54 – Static 2D Panning
34:09 – Collaborative features
42:34 – Conclusion
43:15 – Q&A session
Supported by Belka Games. The company is among Top 20 publishers by revenues in EMEA according to App Annie and keeps growing and developing.
Join us – belka-games.com/careers
DevGAMM is the biggest game developers conference in Eastern Europe. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games as well as share their knowledge and experience with each other.
Learn more about DevGAMM – devgamm.com
Subscribe to our newsletter – eepurl.com/dpj3Sz
More about games and developers participating in DevGAMM – games.devgamm.com
Become a speaker – bit.ly/3isHdJP
Join our community:
Facebook – facebook.com/devgamm
Twitter – twitter.com/devgamm
Discord (for developers) – discord.gg/dtDHa6F
Contact us via email – contact@devgamm.com
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