Thomas Beekers (inXile Entertainment) on working as a narrative designer / Fireside chat

698
12.2
DevGAMM27 тыс
Опубликовано 9 мая 2022, 12:00
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Alina Brazdeikene, Lead producer at META Publishing, talks with Thomas Beekers, Lead Narrative Designer at inXile Entertainment, about his experience and work as a narrative designer, his thoughts on the field and lessons learned. Warning: the session may or may not contain anecdotes.
#DevGAMM #gamedev #NarrativeDesign

Contents:
0:00 – Intro
3:40 – Game narrative vs. other media
6:06 – Working on games with IPs and sequels
11:53 – Creative methods of a narrative designer
17:44 – Importance of soft skills
19:21 – Narrative design in RPGs vs. other genres
26:54 – Dealing with changes and unpredictability
30:18 – Role of playtesting in narrative design
37:15 – Favorite games and playing as a developer
39:00 – Professional highlights
41:50 – Advice for aspiring narrative designers
46:53 – Why the beginning's pace of Wasteland 3 is more intense than in Wasteland 2?
49:06 – Pro-level tip on playtesting the narrative
52:05 – Is there a script document?


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