How Sonic Frontiers Came to Be an 'Open-Zone' Game | IGN First

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Опубликовано 10 июня 2022, 16:00
We talk with Sonic Team Creative Officer Takashi Iizuka to find out the origins of Sonic Frontiers' "Open Zone" design, the split between that design and the traditional linear 3D Sonic levels, and the lessons learned from Sonic Adventure that went into Sonic Frontiers. Find out all of this and more in this Iizuka-san interview for Sonic Fronters.

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