IGN18.6 млн
Опубликовано 26 августа 2022, 17:00
Max Scoville and Brian Altano sit down with Krzysztof Szczudłowski, Lead Designer at Draw Distance, to talk about Serial Cleaners. This top-down stealth-action game let’s you experience being a murder scene cleaner for the mob in 1990s New York. Let’s take a look at how this follow-up connects to the previous entry in the series.
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