3 Skills a Sound Designer Gets During a War / Anton Panfilov (4Friends)

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DevGAMM26.6 тыс
Опубликовано 29 сентября 2022, 13:00
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Anton Panfilov, Sound Designer at 4Friends, tells how the sounds of a real war differ from the sound design of video games, how to combine preparation for Eurovision with game development tasks, and how to make a sound design for a cutscene during the arrival of cruise missiles.
#devgamm #gamedev #sounddesign

Contents:
0:00 – Intro
2:19 – Being my own project manager
12:38 – Sound design of a real war
19:42 – Sound samples
28:30 – Group and charity initiatives
35:26 – Q&A session


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