Differences and similarities between Eastern and Western European game audio / Panel discussion

321
10.7
DevGAMM27.1 тыс
Опубликовано 27 октября 2022, 13:00
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A discussion between audio outsourcing studio founder, audio director at a mobile company, an indie developer and a game producer featuring crucial things in game audio mostly in terms of organization.
#devgamm #gamedev #audio

Panel participants:
- Stepan Bitus (Sound Design Manager, Glera Games)
- Matyas Csernak (CEO, Grand Beats Production s.r.o.)
- Aleksey Vanchuk (Audio Design Team Lead, Wargaming)
Moderator – David Wurcel (Composer, Sound Designer, Guitarist, Audio Programmer)

Contents:
0:00 – Intro
3:12 – How to choose the right person for a job?
8:09 – Moving from composing to management
17:20 – Working with people outside of game development
24:40 – When to start mixing?
28:33 – In-house vs. freelance
39:24 – When to include audio design into the pipeline?
49:50 – Q&A session


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