Programming the player as a way of influence / Anna Pisarevskaia (@BelkaGames)

570
12.7
DevGAMM27.1 тыс
Опубликовано 28 ноября 2022, 14:00
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The player's perception of information is a natural process guided by certain principles. Successfully applying these principles in user interfaces, we can get the expected action from the player. In this lecture, Anna Pisarevskaia, UI Designer at Belka Games, talks about what methods and directions to consider in designing UX and UI so that your interface brings a positive experience to you and the user.
#devgamm #gamedev #ux

Slides – slideshare.net/flashgamm/progr...

Contents:
0:00 – Intro
0:50 – Visual perception
5:30 – External receipt of information
7:12 – Highlighting the main
10:55 – Positioning
17:15 – Q&A session


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