DevGAMM26.9 тыс
Следующее
Опубликовано 15 декабря 2022, 14:00
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In 3D games we see many types of user interfaces. In this session Ahmed Salama, UX Director at Ubisoft Stockholm, shows what they are, and how to best select which type of interface should be presented to our players depending on the player's level of 'presence' while playing your game. You will see a case study covering a fictional abstract AAA open world game realised for this talk and how the UI is structured from the ground up while best respecting immersion in our game world and giving the game's core systems room to breathe. You will also learn how to apply this process to your current game project.
#devgamm #gamedev #ux
Contents:
0:00 – Intro
3:29 – Presence
6:46 – Affinity & Contrast
15:19 – The process
18:26 – Case studies
27:03 – Q&A session
About Edvice
Edvice is a platform for sharing experiences in the gaming industry, created by devtodev and DevGAMM with a shared mission of accelerating industry growth. Get personal consultations from top experts in your field and free educational content via this link edvice.pro
About DevGAMM
DevGAMM is the major game developers conference in Eastern Europe. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games as well as share their knowledge and experience with each other.
Learn more about DevGAMM – devgamm.com
Subscribe to our newsletter – eepurl.com/dpj3Sz
More about games and developers participating in DevGAMM – games.devgamm.com
Become a speaker – bit.ly/3isHdJP
Join our community:
Facebook – facebook.com/devgamm
Twitter – twitter.com/devgamm
LinkedIn – linkedin.com/company/devgamm
Discord (for developers) – discord.gg/dtDHa6F
Contact us via email – contact@devgamm.com
In 3D games we see many types of user interfaces. In this session Ahmed Salama, UX Director at Ubisoft Stockholm, shows what they are, and how to best select which type of interface should be presented to our players depending on the player's level of 'presence' while playing your game. You will see a case study covering a fictional abstract AAA open world game realised for this talk and how the UI is structured from the ground up while best respecting immersion in our game world and giving the game's core systems room to breathe. You will also learn how to apply this process to your current game project.
#devgamm #gamedev #ux
Contents:
0:00 – Intro
3:29 – Presence
6:46 – Affinity & Contrast
15:19 – The process
18:26 – Case studies
27:03 – Q&A session
About Edvice
Edvice is a platform for sharing experiences in the gaming industry, created by devtodev and DevGAMM with a shared mission of accelerating industry growth. Get personal consultations from top experts in your field and free educational content via this link edvice.pro
About DevGAMM
DevGAMM is the major game developers conference in Eastern Europe. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games as well as share their knowledge and experience with each other.
Learn more about DevGAMM – devgamm.com
Subscribe to our newsletter – eepurl.com/dpj3Sz
More about games and developers participating in DevGAMM – games.devgamm.com
Become a speaker – bit.ly/3isHdJP
Join our community:
Facebook – facebook.com/devgamm
Twitter – twitter.com/devgamm
LinkedIn – linkedin.com/company/devgamm
Discord (for developers) – discord.gg/dtDHa6F
Contact us via email – contact@devgamm.com
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