Applied Data Science for monetization: pitfalls and misconceptions / Vladislav Grozin (INCYMO.AI)
262
DevGAMM27 тыс
Опубликовано 26 января 2023, 14:00
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Vladislav Grozin, Head of Data Science of INCYMO.AI, guides us through modern twists on classic user-oriented data science tasks, such as churn prediction, clusterization, calculating user metrics, and others. He discusses unusual angles for solving these tasks; how and why they can be used to improve player experience and monetization; the intuition behind these methods, and insights into inner machinery; and why conventional methods work poorly. Finally, he shows how you can apply this knowledge to improve your users' playing experience, and streamline analytics; and he talks general situation of applied data science and analytics in the industry.
#devgamm #gamedev #monetization
Slides – slideshare.net/flashgamm/appli...
Contents:
0:00 – Intro
4:34 – Case 1: Improving retention via gifts
15:15 – Case 2: AB testing new mechanics
29:35 – Case 3: Update roll-out analysis
40:04 – Summary
About Edvice
Edvice is a platform for sharing experiences in the gaming industry, created by devtodev and DevGAMM with a shared mission of accelerating industry growth. Get personal consultations from top experts in your field and free educational content via this link edvice.pro
About DevGAMM
DevGAMM is the major game developers conference in Eastern Europe. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games as well as share their knowledge and experience with each other.
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Contact us via email – contact@devgamm.com
Vladislav Grozin, Head of Data Science of INCYMO.AI, guides us through modern twists on classic user-oriented data science tasks, such as churn prediction, clusterization, calculating user metrics, and others. He discusses unusual angles for solving these tasks; how and why they can be used to improve player experience and monetization; the intuition behind these methods, and insights into inner machinery; and why conventional methods work poorly. Finally, he shows how you can apply this knowledge to improve your users' playing experience, and streamline analytics; and he talks general situation of applied data science and analytics in the industry.
#devgamm #gamedev #monetization
Slides – slideshare.net/flashgamm/appli...
Contents:
0:00 – Intro
4:34 – Case 1: Improving retention via gifts
15:15 – Case 2: AB testing new mechanics
29:35 – Case 3: Update roll-out analysis
40:04 – Summary
About Edvice
Edvice is a platform for sharing experiences in the gaming industry, created by devtodev and DevGAMM with a shared mission of accelerating industry growth. Get personal consultations from top experts in your field and free educational content via this link edvice.pro
About DevGAMM
DevGAMM is the major game developers conference in Eastern Europe. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games as well as share their knowledge and experience with each other.
Learn more about DevGAMM – devgamm.com
Subscribe to our newsletter – eepurl.com/dpj3Sz
More about games and developers participating in DevGAMM – games.devgamm.com
Become a speaker – bit.ly/3isHdJP
Join our community:
Facebook – facebook.com/devgamm
Twitter – twitter.com/devgamm
LinkedIn – linkedin.com/company/devgamm
Discord (for developers) – discord.gg/dtDHa6F
Contact us via email – contact@devgamm.com
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