17 years in the making: Surviving and Thriving in a Turbulent Industry / Derk de Geus

156
DevGAMM26.7 тыс
Опубликовано 29 июня 2023, 13:00
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Founded in 2005, Paladin Studios has survived 17 years of the game industry. How do you scale from 5 to 50? What are the pitfalls of running a studio? Should you make your own games or do work-for-hire? When should you say “no” to projects? Should you invent new games or copy others? Go creative or go management? Stay small or grow? Follow your heart or follow the money? This talk highlights the timeless lessons learned along the way, and prepares you for the turbulent 17 years ahead.


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