Pragmatic Design: a very boring way to make very exciting games - Stoyan Stoyanov (Jyamma Games)

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25 дней – 5722:41
DevGAMM Lisbon 2024 Aftermovie
Опубликовано 2 февраля 2024, 14:30
This talk will focus on pragmatic design - the concept behind taming your own inner creative Icarus from flying too close to development doom. It is an approach that has served me well across a variety of content creation from Mobile all the way to AAA. Small team? New engine? Developers not fans of the genre you're in? I will guide you through some approach to turn these (and more) into strengths of your development. In Game Design execution is king, and where the idea meets reality the magic truly happens. So prepare that landing pad, to ease your return to real-world limitations.
It’s based on lessons learned from:Cyberpunk 2077, Dying Light 2, Enotria: The Last Song, Project Cornerstone


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