Designing Cauldrons for 'Horizon Forbidden West' - Dennis Micka (Senior Game Designer, Guerrilla)

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DevGAMM26.7 тыс
Опубликовано 21 февраля 2024, 15:00
Dennis Micka, Senior World Designer at Guerrilla, will discuss the creation and iteration process of Horizon Forbidden West's Cauldrons, from concept to finish. The talk will zoom in on the fan-favorite Cauldron IOTA, which features a huge Tallneck.
Providing examples detailing the change in the level design during each stage of development, Dennis demonstrates how Cauldron IOTA grabs what made the Cauldrons in Horizon Zero Dawn so engaging and tries to build upon that, lifting IOTA and the other Cauldrons into the next phase of Horizon's sci-fi dungeon experience.


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