Things I Wish I Didn't Have To Do - Workflows For The Near Future - Nickole Li (Mojang Studios)

151
DevGAMM26.9 тыс
Опубликовано 15 апреля 2024, 17:20
In the past, game development workflows have been mind numbing and human error prone. As new tools become available, so does the accuracy and quality of the output. In a world where the scope of game projects is reaching the logistical limits of sustainable human effort, how shall the games industry better serve its players?

-
Edvice is a global learning and collaboration platform that boosts the growth of the gaming industry by offering personalized education and advice from experienced industry experts. If you’re looking to improve your skills, check out our educational platform where we provide a wealth of free content. We also welcome industry experts who are interested in growing their personal brand while helping shape the next generation of gaming professionals. Sound like a good fit? Visit edvice.pro.

-

DevGAMM is the go-to B2B conference for game industry professionals. With a 15-year legacy, the event delivers top-quality content, tailored activities for publishers and developers, opportunities for hiring and effective networking.

The current event locations are Lisbon (Portugal), Gdańsk (Poland), and Vilnius (Lithuania).

Learn more about DevGAMM – devgamm.com
Subscribe to our newsletter – eepurl.com/dpj3Sz
Become a speaker – bit.ly/3isHdJP

Join our community:
Facebook – facebook.com/devgamm
Twitter – twitter.com/devgamm
LinkedIn – linkedin.com/company/devgamm
Discord – discord.com/invite/DjmkReyr7w

Contact us via email – contact@devgamm.com
жизньигрыфильмывесельеавтотехномузыкаспортедаденьгистройкаохотаогородзнанияздоровьекреативдетское