Things I Wish I Didn't Have To Do - Workflows For The Near Future - Nickole Li (Mojang Studios)

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DevGAMM27 тыс
Опубликовано 15 апреля 2024, 17:20
In the past, game development workflows have been mind numbing and human error prone. As new tools become available, so does the accuracy and quality of the output. In a world where the scope of game projects is reaching the logistical limits of sustainable human effort, how shall the games industry better serve its players?

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