DevGAMM27.1 тыс
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Опубликовано 29 апреля 2024, 14:00
The prevalence of real-time multiplayer functionality has emerged as a defining feature in contemporary video games. It stands as a robust cornerstone for a game's financial success, brand recognition, and overall company expansion. However, when a studio lacks direct experience in developing and managing real-time multiplayer games, it can face a myriad of challenges throughout the development and service phases.
One particularly formidable challenge is the latency in network communication, a technical obstacle stemming from the limitations of physical electrical transmission speeds. Yet, in the realm of real-time multiplayer games, surmounting this obstacle is imperative for optimizing user fairness and enhancing the overall gaming experience.
In this presentation, Chris Hong, boasting nearly three decades of expertise and having contributed to the creation of over 12 real-time multiplayer games, endeavours to shed light on specific instances of encountered latency issues and the strategic solutions employed to overcome them.
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Edvice is a global learning and collaboration platform that boosts the growth of the gaming industry by offering personalized education and advice from experienced industry experts. If you’re looking to improve your skills, check out our educational platform where we provide a wealth of free content. We also welcome industry experts who are interested in growing their personal brand while helping shape the next generation of gaming professionals. Sound like a good fit? Visit edvice.pro.
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DevGAMM is the go-to B2B conference for game industry professionals. With a 15-year legacy, the event delivers top-quality content, tailored activities for publishers and developers, opportunities for hiring and effective networking.
The current event locations are Lisbon (Portugal), Gdańsk (Poland), and Vilnius (Lithuania).
Learn more about DevGAMM – devgamm.com
Subscribe to our newsletter – eepurl.com/dpj3Sz
Become a speaker – bit.ly/3isHdJP
Join our community:
Facebook – facebook.com/devgamm
Twitter – twitter.com/devgamm
LinkedIn – linkedin.com/company/devgamm
Discord – discord.com/invite/DjmkReyr7w
Contact us via email – contact@devgamm.com
One particularly formidable challenge is the latency in network communication, a technical obstacle stemming from the limitations of physical electrical transmission speeds. Yet, in the realm of real-time multiplayer games, surmounting this obstacle is imperative for optimizing user fairness and enhancing the overall gaming experience.
In this presentation, Chris Hong, boasting nearly three decades of expertise and having contributed to the creation of over 12 real-time multiplayer games, endeavours to shed light on specific instances of encountered latency issues and the strategic solutions employed to overcome them.
-
Edvice is a global learning and collaboration platform that boosts the growth of the gaming industry by offering personalized education and advice from experienced industry experts. If you’re looking to improve your skills, check out our educational platform where we provide a wealth of free content. We also welcome industry experts who are interested in growing their personal brand while helping shape the next generation of gaming professionals. Sound like a good fit? Visit edvice.pro.
-
DevGAMM is the go-to B2B conference for game industry professionals. With a 15-year legacy, the event delivers top-quality content, tailored activities for publishers and developers, opportunities for hiring and effective networking.
The current event locations are Lisbon (Portugal), Gdańsk (Poland), and Vilnius (Lithuania).
Learn more about DevGAMM – devgamm.com
Subscribe to our newsletter – eepurl.com/dpj3Sz
Become a speaker – bit.ly/3isHdJP
Join our community:
Facebook – facebook.com/devgamm
Twitter – twitter.com/devgamm
LinkedIn – linkedin.com/company/devgamm
Discord – discord.com/invite/DjmkReyr7w
Contact us via email – contact@devgamm.com
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