DevGAMM27.5 тыс
Опубликовано 2 марта 2026, 23:00
Have you ever worked on a game whose vision was a fuzzy blend of the wills of many stakeholders?
Or one where features had to be cut before release, leaving an incoherent experience?
In this talk, Marie walks through her model for design hierarchy, that helps structure your game’s vision around its core aspects. By building a supportive feature set around them, whilst leaving your darlings behind, you can make your game feel both more cohesive and iconic.
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DevGAMM is the B2B conference for game developers, connecting them with key players across the industry, including publishers, investors, service providers, and co-development partners.
The 2026 DevGAMM events will take place in the UAE, Poland, Serbia, and Portugal.
Learn more: devgamm.com
Become a speaker: bit.ly/3isHdJP
Join our community:
X – x.com/devgamm
LinkedIn – linkedin.com/company/devgamm
Discord – discord.com/invite/DjmkReyr7w
Or one where features had to be cut before release, leaving an incoherent experience?
In this talk, Marie walks through her model for design hierarchy, that helps structure your game’s vision around its core aspects. By building a supportive feature set around them, whilst leaving your darlings behind, you can make your game feel both more cohesive and iconic.
-
DevGAMM is the B2B conference for game developers, connecting them with key players across the industry, including publishers, investors, service providers, and co-development partners.
The 2026 DevGAMM events will take place in the UAE, Poland, Serbia, and Portugal.
Learn more: devgamm.com
Become a speaker: bit.ly/3isHdJP
Join our community:
X – x.com/devgamm
LinkedIn – linkedin.com/company/devgamm
Discord – discord.com/invite/DjmkReyr7w
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