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Опубликовано 20 марта 2026, 13:30
In this breakout clip from Nintendo Voice Chat, Rebekah Valentine breaks down her exclusive GDC interview with the developers behind Donkey Kong Bananza. Reb sat down with Producer Kenta Motokura and Programmer Tatsuya Kurihara to discuss the game's groundbreaking voxel technology, how real-life sandboxes inspired the destruction mechanics, and the team's hilarious reactions to speedrunners completely breaking their game. Plus, we get a behind-the-scenes look at some of the wildest cut prototypes that didn't make it into the final release!
#nintendo #gaming #donkeykongbananza
#nintendo #gaming #donkeykongbananza
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