SHIELD - A whole new Android gaming experience
Play the best Android games on SHIELD - powered by Tegra 4.
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Connecting in the Metaverse: The Making of the GTC Keynote | Trailer
The global documentary premiere of "Connecting in the Metaverse: The Making of the GTC Keynote" goes live at #SIGGRAPH2021 at 11am PT on August 11.
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Interactive 3D rendering with Autodesk Maya, Chaos Group V-Ray RT 2.0 and NVIDIA Maximus
Lon Grohs, VP of Business Development at Chaos Group, demonstrates interactive, physically-based rendering with the world's fastest, most efficient computing architecture--NVIDIA Maximus next
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NVIDIA CES 2015 press conference: Tegra X1 (part 1)
Introducing Tegra X1, Mobile Superchip: NVIDIA CEO Jen-Hsun Huang unveils the Tegra X1 mobile super chip, with over one teraflops of processing power, at the company's press event kicking off CES
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GTC 2015: Pascal, the Next Generation of NVIDIA’s GPU Roadmap (part 7)
GTC: NVIDIA CEO and co-founder Jen-Hsun Huang summarizes three key features of Pascal, the company’s next-generation GPU architecture: mixed-precision computing, 3D memory and NVLink, a high-speed
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GeForce GTX 780 Ti Launch Video
NVIDIA's Andrew Coonrad introduces our newest and fastest graphics card, GeForce GTX 780 Ti. See how it gives gamers the freedom to play the hottest titles at ultra settings and max resolutions.
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NVIDIA® G-SYNC™. See Gaming Differently
Solving the decades-old problem of on-screen tearing, stuttering and lag, NVIDIA unveiled NVIDIA G-SYNC™ technology which enables perfect synchronization between the GPU and the display.
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NVIDIA Omniverse Avatar for Project Maxine
Collaboration with global audiences can be dramatically improved when speaking in their language.
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NVIDIA GTC 2024 Keynote Teaser
Prepare to be amazed as NVIDIA CEO Jensen Huang takes center stage at the SAP Center for #GTC24.
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Why Is Deep Learning Hot Right Now?
Learn more at nvidia.com/object/deep-learning.html Deep learning is the fastest-growing field in artificial intelligence (AI), helping computers make sense of infinite amounts of data in
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NVIDIA SHIELD launch at GDC 2015: Great Games (part 4)
NVIDIA CEO Jen-Hsun Huang showcases some of the great games available on NVIDIA SHIELD, at the Game Developers Conference 2015 in San Francisco.
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AI Factory for the New Industrial Revolution | NVIDIA GTC24
Discover how NVIDIA technologies are being used to build the AI factories that power the new era of accelerated computing and real-time #generativeAI.
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Project Kal-El web-browsing benchmark
This video shows a web-browsing benchmark, NVbench, running on all four cores of the Project Kal-El mobile processor.
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NVIDIA CUDA - Introduction to CUDA5 by Ian Buck
Ian Buck provides a brief overview of the key new technologies introduced with CUDA 5. More information at developer.nvidia.com/cuda-toolkit.
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Android 6.0 Marshmallow now on NVIDIA SHIELD tablet K1
The new Android 6.0 Marshmallow operating system is now available on SHIELD tablet K1. Check out the new operating system running on NVIDIA SHIELD.
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GeForce Garage – Making a GeForce GTX 980 Ti System
Take one pre-release MATX chassis, add two GeForce GTX 980 Ti GPUs, and two expert modders. What do you get? One of the world’s fastest MATX systems to take on the future of gaming.
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I AM AI | NVIDIA GTC 2022 | Official Keynote Intro
Discover how #AI is taking on precision tasks in the most challenging environments, delivering precise care to patients, giving crops room to grow, and more.
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NVIDIA RTX Powers Autodesk Arnold
Arnold, one of the first production renderers to embrace NVIDIA RTX, showcases Marvel film assets from Cinesite.
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GTC 2015: Introducing the GeForce GTX TITAN X GPU (part 3)
GTC: NVIDIA CEO and co-founder Jen-Hsun Huang introduces the amazing GeForce GTX TITAN X GPU, and showcases Epic’s phenomenal Unreal Engine 4-based “Kite” rendering, which is powered by a single
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Demoscene reel - NVScene team and scene.org
Come to NVScene and enjoy the biggest demoparty in the US! This August 25th to the 27th in San Jose California, part of NVISION 08.
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Optimus Engineering Coolness for GeForce and ION
A Behind the scenes video from an NVIDIA engineering lab here in Santa Clara that captures one of the cool capabilities of Optimus, NVIDIAs new technology that automatically optimizes your notebook
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Always Available, Real-Time Generative AI Healthcare Agents
Generative AI has unlocked the ability to create helpful virtual AI agents with amazing skills to teach, assist, predict, and protect.
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GTC 2013: OTOY's OctaneRender (10 of 11)
NVIDIA Co-founder and CEO Jen-Hsun Huang describes the arduous work that goes into creating beautifully rendered CGI movies, such as Life of Pi.
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GamesCom 2011: Carrier Command Gaea Mission Gameplay Demo
Check out a gameplay demonstration of Carrier Command Gaea Mission straight from the GamesCom 2011 show floor.
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AI and the Future Series, Episode 4: Self Driving Cars with NVIDIA’s Katie Burke
AI AND THE FUTURE: A series from NVIDIA to describe the role of AI in society across self-driving cars, healthcare and robotics.
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U.S. Building Two Flagship Supercomputers to Accelerate Scientific Discovery
The U.S. Department of Energy has announced plans to build two new GPU-accelerated supercomputers: “Sierra” at Lawrence Livermore National Laboratory and "Summit" at Oak Ridge National Laboratory.
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I Am AI | NVIDIA GTC 2024 | Official Keynote Intro
Discover how #AI is generating medical miracles, giving us a new perspective on the stars, and transforming our everyday lives.
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NVIDIA SHIELD tablet Android 5.0 Lollipop Sneak Peek
The SHIELD tablet is receiving the new Android 5.0 Lollipop operating system along with new features in November.
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Amazon Robotics Deploys First Fully Autonomous Robot With NVIDIA Isaac Sim
Amazon Robotics has manufactured and deployed the world's largest fleet of mobile industrial robots. The newest member of this robotic fleet is Proteus—Amazon's first fully autonomous mobile robot.
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An Introduction to NVIDIA Iray for 3ds Max Rendering Plug-In
Get Iray for 3ds Max: nvda.ly/VlqO3. Check out how this new plug-in harnesses Iray interactivity and scalability to deliver the full power of physically based rendering.
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